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Interactive Plant Growing
1992
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1997
video
"Interactive Plant Growing" is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a 4D Graphics Computer (Silicon Graphics).
Telematic Vision
1993
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1993
Artistic Statement by Paul Sermon First there was the bed, then came the sofa. The beginnings of this work started with the installation "Telematic Dreaming" produced in June 1992 for the "koti" exhibition in Kajaani, Finland. forwarding the
Spatial Pendulum
1990
A large steel ball hangs from four cables and motorized pulleys within the atrium of this building. Connected to the center's computer network, anyone working there can interactively program its movement paths.
rePLACEd in EVE
1998
The projection environment of PLACE consists of a cylindrical projection screen and a rotating platform in the center that carries a wide-angle three-projector system fed by an SGI-Onyx computer. The distortion caused by the projection onto the
Turbulence, Interactive Museum of Unnatural History
1994
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1995
What would life be like if it were made from computer algorithms rather than flesh and blood? Artificial Life is the name given to the simulation of natural forms and processes using materials other than those found in nature. It is not so much a
Tunnel under the Atlantic
1995
The Tunnel under the Atlantic is an experimental work using televirtuality that allows users situated on each side of the Atlantic Ocean, Paris and Montreal, to meet each others and to interact in a virtual space they have created together. A
Vectorial Elevation, Relational Architecture 4
1999
"Vectorial Elevation" was an interactive art project which allowed thousands of people from 89 countries to control 18 robotic searchlights with 126,000 watts of power and link Cyberspace with Mexicos most emblematic urban landscape. Mexico Citys
Ouija
2000
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2000
Ken Goldberg is one of the pioneers of telematic works, and "Ouija 2000" is not only a playful stab at the idea of global mind through the nostalgia of a Ouija board, it introduces important elements of real-time collaboration. "Ouija 2000"
Equivalents II
1992
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1992
The "Equivalents II" project has evolved out of an intent to mathematically simulate believable still-images that convey the realism of the photographic. It is based on an interactive computer program that produces abstract, cloud-like images when
[the clearing]
1994
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1994
The Clearing is an interactive installation artwork that focuses on the language of American print media's representation of the Bosnian crisis during the 1993-1994 period based on material culled from the archives of the Oakland Data Center.
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