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  • A human sized real kaleidoscope creates colorized feedback patterns from faces. Exhibited at the Massachusetts Institute of Technology, and the SIGGRAPH 1988 Art Show in Atlanta.
  • Liquid Selves -
    This piece depicts the upcoming struggle between the virtual and physical sides of our selves. As technology brings us the age of virtual worlds, our existence as individuals becomes less and less dependent on our physical being. Our virtual
  • Telematic Séance -
    The technology involved in "The Telematic Séance" is much the same as "Telematic Dreaming", however the situation is somewhat different. During the production of "Telematic Dreaming" I discovered many aspects of user interaction that I have brought
  • Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,
  • Disillusion of a Fish Pond was one of three performances during the exhibition This is no Thing - This is a Situation of Opportunity at the Kingly Street Gallery in London. In this work a naked woman swathed in bandages of cotton-wool was sitting at
  • Striptease films were projected onto a woman doing a striptease. She struggled to remove her clothes while tightly encapsulated inside an inflatable balloon-costume. When she was naked a masked figure inserted the nozzle of a fire extinguisher and
  • No Thing
    A monumental sculpture proposed for the Schouwburgplein in Rotterdam and constituted by massive letters forming the words NO THING.
  • The projection environment of PLACE consists of a cylindrical projection screen and a rotating platform in the center that carries a wide-angle three-projector system fed by an SGI-Onyx computer. The distortion caused by the projection onto the
  • "Global Interior Project" is an experimental art work using digital networking technology for realizing Networked Multi-User Virtual Environment which enables to share one virtual space with several people from different terminals. People can
  • Nuzzle Afar -
    "Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals.