Archive Search

  • Geb. 1966 in Berlin. Studium der Geophysik und Philosophie in Berlin, Kiel und Hawaii. Promotion in Kulturwissenschaft bei Hartmut Böhme an der Humboldt-Universität Berlin. Seit 1994 Projekte und eigene Ausstellungen zur Verbindung zwischen Kunst
  • Extruder -
    The automobile is a fascinating machine. Since its inception the automobile has driven us faster and faster into the future. Carving out the modern world, it has done brilliantly, reproducing itself by the multi-millions. Along the way it has
  • David Link is a media artist and researcher. Between 2009 and 2011 he was Chair for Experimental Technologies in the Art Context at the Academy of Visual Arts Leipzig. In 2004, he wrote his PhD in philosophy at Humboldt-University Berlin, and the
  • HyperKult 14 -
    »HyperKult - Computer as Medium« takes place as an annual (non-profit and no-budget) symposium since 1990. Hyper(media)Kult(ur) was an at this time an upcoming field of research across the borderline of technical and cultural disciplines. HyperKult
  • An interdisciplinary forum of over 70 researchers and artists from all over the world, re:place 2007 presents multiple historical relations between art, science and technology. The title ‘re:place’ refers to the sites and the migration of artistic
  • I Wanted to See All of the News From Today provides an immersive experience by amassing the front page of hundreds of newspapers from around the world and displaying these images within the screen space of a single webpage. Continuously gathering
  • 2012 HERE COMES THE SUN 09 at the M. Koç Museum (November 2012 – 14. Juli 2013) Curator: Yvonne Leonard a collaboration between Humboldt-Universität Berlin and Neues Universum Berlin - Istanbul, Turkey
  • Two fully functioning saunas are linked via the Internet, equipped with media streaming and interactive video tools. Though perhaps on different continents, the two saunas position their users in almost identical physical states, in a sense closer
  • His Master's Voice -
    HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
  • Sym-Ulations -
    Sym-Ulations allows participants to explore the asymmetry of their own faces.It also allows them to use their own face to create humorous impossible faces. User Interaction: The user holds a "Setup" button and sees a mirror image of his face