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Secrets of Digital Creativity Revealed in Miniatures
2002
Mirapaul, Matthew. Secrets of Digital Creativity Revealed in Miniatures The New York Times (September 16 2002).
Looking through the computer screen: Self-reflexivity in net.art
2007
Ryan, Marie-Laure. Looking through the computer screen: Self-reflexivity in net.art In Self-reference in the media, edited by Winfried Nöth and Nina Bishara, 269-290. Berlin: Mouton de Gruyter, 2007.
Connessioni Leggendarie. Net.art 1995-2005
2005
Lampo, Luca and Marco Deseriis and Domenico Quaranta. Connessioni Leggendarie. Net.art 1995-2005. Milano: ready-made, 2005.
New Media in the White Cube and Beyond - Curatorial Models for Digital Art
2008
Christiane Paul. New Media in the White Cube and Beyond - Curatorial Models for Digital Art. Berkeley, CA: UC Press, 2008.
Expanding Cinema: The Moving Image in Digital Art
2008
Christiane Paul. Expanding Cinema: The Moving Image in Digital Art In Film and Video Art, edited by Stuart ComerLondon: Tate Publishing, 2008.
Remediating the Infected Body: Writing the Viral Self in Melinda Rackham's carrier.
2012
Barnett, Tully. Remediating the Infected Body: Writing the Viral Self in Melinda Rackham's carrier. Biography 1, no. 35 (2012): 45-64.
Banquete. Nodes and Networks
2009
López Díez, María, ed. Banquete. Nodes and Networks. Madrid: SEACEX, 2009.
0 oder1? Computerkünstlerische Spiele mit dem binären Zufall
2011
Reisinger, Gunther. 0 oder1? Computerkünstlerische Spiele mit dem binären Zufall In SpielKunstGlück. Die Wette als Leitlinie der Entscheidung, edited by Johann Konrad Eberlein, 181-192. Wien/Berlin: Lit-Verlag, 2011.
The Design of the Connection Machine
1994
Thiel, Tamiko. The Design of the Connection Machine Design Issues 10, no. 1 (Spring 1994): 5-18.
Machine Sapiens
1995
Thiel, Tamiko. Machine Sapiens Ylem Newsletter 15, no. 6 (November/December 1995): 5-6.
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