Archive Search

  • Digital Body-Automata -
    ... of medical imaging and computer mapping of the interior of the human body. Such is the experience of "Interskin", a virtual reality game between two players and a moderator. The moderator can only observe and interrupt the players, while the players...
  • ... installation is accessible from two coupled access points. The first of these exists in real space, visitors interact with a virtual organic projected onto a screen via a special interface box. The second access point uses the world wide web as its user...
  • ... and Critical Play (2009), all with MIT Press. She writes about popular culture and digital media such as computer games, virtual agents, and online spaces in order to understand how they affect and reflect culture. She is also co-author with Matteo...
  • ... Nowadays wandering has taken a different route. It has been reformed by the wandering quality of the Internet. Through virtual, vegetal and noetic technologies, wandering is spreading to the unregulated field of consciousness where the alien, mystic...
  • Plan-it! -
    ... substantially different approaches. ["Bargain flights for 10 billion people" - "Eco-friendly flying for a few" - "My own virtual flight bubble"] The voting consoles in front of the audience allow for 20 interactors at a time to press a button...
  • ...al flows. Architektúra politick_ch prúdov. The architecture of social flows. Architektúra sociálnych vzopätí. The architecture of virtual flows. Architektúra virtuálnych plynutí. The architecture of the flow of time. Architektúra toku _asu. The architecture of flows of...
  • Nano -
    ... computer design program and tool, created by Steven Schkolne at Caltech, that translates physical movements into virtual 3-D images. The natural world and digital display merge in this exploration of crystallography, creating a shared space where...
  • ... what digital art can look like and asserts that nuance, depth, and cultural specificity belong in the digital space. In his virtual exhibitions, IJWBAA has redefined the art experience with immersive, interactive encounters. His 2024 exhibition,...
  • ... called PHSColograms–3D barrier-screen computer-generated photographs and sculptures. PHSColograms are the Daguerreotypes of Virtual Reality. Major themes (art)n has explored include breakthroughs in STEM and art, alongside visual history, art history and...
  • Cosmopolis
    ... ( 2000 square feet ). Equipment : * 12 retroprojection screens, 4x3m * 12 video projectors * 12 virtual reality telescopes * 12 plasma screens * 38 PC * 24 hp… Size: * 22m in diameter plus additional...