Archive Search

  • ...Responsive audiovisual installation where visitors playfully stack, as if pieces of a giant interactive puzzle, plastic bins that act as symbols of containers transiting world markets. Video-mapping projections react to the new sculptural composition of the public....
  • Sleeper -
    ... the film and a story of this tapestry. All in all we are presented with a picture gallery, each tapestry of which is both an interactive symbol of the past century and a certain prospect for the future. It is no coincidence that currently abstract painting...
  • Strange Days -
    ... which shifts between the private and the public and between the familiar and the hybrid. In the piece The Book of Life, an interactive animation of black and white coordinates is projected on a sculptural object in the shape of a large open book. In this...
  • ... frontiers need a deeper investigation to rediscover the true meaning of distance and the real potential of dialogue. All interactive sound compositions are created by Jean-Barrière, a major composer, and long run collaborator of Maurice Benayoun....
  • ... VR installation, between the Pompidou Centre in Paris and the Museum of Contemporary Art in Montreal 1995, Colors Tunnel (VR interactive installation, 2016) and Borders Tunnel (VR interactive installation, 2016). These works were presented in the JUST...
  • Neuro Mirror - video
    ...Neuro Mirror Artificial Intelligence Installation ©2017, Laurent Mignonneau and Christa Sommerer Collection of Itau Cultural This interactive installation deals with the image we have of ourselves and of others. In 1999 the Italian neuro-physiologist Giacomo Rizzolatti...
  • ...NATASHA KURCHANOVA. Alexandra Dementieva: ‘All art is an interactive game. I am offering the viewer an opportunity to take an active part in the work’...
  • ...Esteban García Bravo and Angus G Forbes and Vetria L Byrd and Andrés Burbano. The interactive image: a media archaeology approach Leonardo 4, no. 50 (AUGUST 2017): 368-375.
  • ... from the outside world as possible, they become immersed and physically involved in the pictorial spaces by means of interactive elements and additional devices. Widely compatible technologies, such as VR headsets and 3D projectors, play an...
  • ... REALITY deal with the production of space in the digital age in various media. This includes the virtual spaces of immersive interactive large-scale projections (Tamiko Thiel), performances and exhibitions in Second Life (Gazira Babeli and Patrick Lichty),...