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  • ... time with Penelope leading the way, weaving the tapestry of the mind with her council of suitors. There is no relief in a virtual home, there is only a growing displacement and the joy of wandering in an ever-growing matrix and Nature of space-time. The...
  • ... Sodaplay and Sodaconstructor, which by now have achieved cult status, explore the conceptual possibilities of 'handcrafted' virtual robots as well as masses and their kinetic energy. Grahame Harwood's work has ranged from 'pure' Perl poetry to software...
  • Beyond Hierarchy -
    ... Jill Scott presents to the audiences excerpts of the personal lives of Ruhr region workers of the 20th century in form of virtually re-constructed characters. The audiences are invited to meet Sophie, an ammunition factory- worker from 1918, Piotr, a...
  • ... in the International Museum of Electrographic (MIDE), researching, among others: the concept of physical museum over the virtual museum, the evolution and development of semiotics in web space or writing texts from the research on new technological...
  • .. interested in the poetry and metaphysics of new technologies. He has created a series of award-winning works that probe the expressive power of new technologies to ask questions about the world ..
  • Mostra Passageiros -
    ... e curadores. Em paralelo à mostra no espaço expositivo do MASM, que aconteceu de 21 a 30 de agosto de 2013, a exposição virtual segue aqui, possibilitando o acesso permanente pela rede, confira! A proposta é construir uma narrativa pautada nas questões...
  • Digital Body-Automata -
    ... of medical imaging and computer mapping of the interior of the human body. Such is the experience of "Interskin", a virtual reality game between two players and a moderator. The moderator can only observe and interrupt the players, while the players...
  • ... installation is accessible from two coupled access points. The first of these exists in real space, visitors interact with a virtual organic projected onto a screen via a special interface box. The second access point uses the world wide web as its user...
  • ... and Critical Play (2009), all with MIT Press. She writes about popular culture and digital media such as computer games, virtual agents, and online spaces in order to understand how they affect and reflect culture. She is also co-author with Matteo...
  • ... Nowadays wandering has taken a different route. It has been reformed by the wandering quality of the Internet. Through virtual, vegetal and noetic technologies, wandering is spreading to the unregulated field of consciousness where the alien, mystic...