Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
94
95
96
97
(current)
98
(more)
621
sort by relevancy (up)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Tangible Viewpoints
2000
-
2001
... These segments can consist of various types of media (
video
, audio, images, text), and can present character development,...
TellTale
2000
-
2001
... created by a child, or by several children. The body p
art
s can contain stories or story fragments that can be combined in...
Urban Simulation
1999
-
2000
... we are engaged in a collaboration with MIT's Dep
art
ment of Urban Studies; the first effort has been to develop a...
pinwheels
1999
-
2000
The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that
bottlogues
1999
-
2000
... project to explore a wider variety of contents as well as both
art
istic and practical applications of the idea: bottles as containers...
Strata
1999
-
2000
The Strata project explores the design of layered, electronically-augmented physical models that serve as tangible interfaces to specific dataspaces. Strata's first application is an interface that embodies the physical structure of the Media
GeoSCAPE
1999
-
2000
GeoSCAPE is a reconstructive tool for capturing measurement data in field archaeology and facilitating a 3-D visualization of an excavation rendered in computer graphics. This project is carried out by extending a recently developed
Triangles and Narratives
1999
-
2000
... space. In creating narratives, users can first capture audio,
video
and still images and store them in the Triangles. This media can...
Bricks
1995
-
1995
... objects through physical handles for control. These physical
art
ifacts are essentially new input devices which can be tightly...
ClearBoard
1990
-
1995
... shared workspace using familiar everyday cues such as the p
art
ner's gestures, head movements, eye contact, and gaze...
1
…
(more)
94
95
96
97
(current)
98
(more)
621