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Glume
2004
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2005
Glume is a computationally enhanced translucent modeling medium which offers a generalized modular scalable platform with the physical immediacy of a soft and malleable tangible material. The Glume system consists of soft and translucent
I-Camera
2004
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2005
I-Camera is a tool for automatic representations of spatial relationships among photos for reviewing and analyzing the structure of a photographic subject. Based on camera tracking, photos captured with I-Camera are shown in a 3D virtual reality
e-Spotting 9/11
2007
e-Spotting (Emotion Spotting) Internet VR installation a music/internet performance and installation at the Palazzo Strozzi Seen as the world nervous system, the Net should now be the best way to know where pain and pleasure are located
Pockets Full of Memories: Helsinki
2004
video
An expanded and redesigned version of the PFOM installation, initially produced for the Centre Pompidou, Paris, in 2001. The public contributes data about an object in their possession to a database that accumulates throughout the exhibition's
London Dig
2006
London Dig is composed of four 42 inch plasma screens arranged in a rectangular array of two by two screens, creating a larger single image. The imagery displayed on the screens derives from numerous bird's eye views of the City of London, centred
Pins
2002
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2003
Pins generates dynamic three-dimensional geometries within a tabletop environment serving both as volumetric display and co-spatial input device. Our goal is to liberate otherwise static everyday objects and surfaces with intelligent materials that
Phoxel Space
2002
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2003
Phoxel-Space is an interface to enable the exploration of voxel data through the use of physical models and materials. Our goal is to improve the means to intuitively navigate and understand complex 3-dimensional datasets. The system works by
Morpho Tower
2007
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2007
Morpho Tower / Two Standing Spirals (2007) Sachiko Kodama Collaborator: Yasushi Miyajima (Sony CSL) “Morpho Towers--Two Standing Spirals” is an installation that consists of two ferrofluid sculptures that moves synthetically to music. The two
Sonicity
2000
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2009
Sonicity by Stanza Sonicity is a responsive installation, a sonification of the data space. The sounds you hear are the sound of the changing environment, ie the changes of noise, light, temperature of the space is turned into a real time sound
Sensity
2004
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2009
Sensity is part of "The Emergent City" series of works by Stanza. Artworks monitoring the real time interactive city using wireless sensors. If you are interested in exhibiting this artwork get in touch. I am available to visit your city to take
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