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Beatriz Escribano Belmar
Bachelor of Fine Arts, finished in 2011 at the Faculty of Fine Arts of Cuenca, University of Castilla La Mancha (UCLM), with honours at her Final Project which consists of a multiscreen video installation. She works and is specialized in the field
Freequent Traveller: Interaction Versus Contemplation
2007
Schuricht, Susanne. Freequent Traveller: Interaction Versus Contemplation In TEI'07 Proceedings of First International Conference on Tangible and Embedded Interaction, edited by TEI'07Baton Rouge, Louisiana, USA: ACM /U.S.A., 2007.
From Envisioning to Embodying the Virtual
2000
Fisher, Scott S.. From Envisioning to Embodying the Virtual In Tangibles Bits: Towards Seamless Interfaces between People, Bits and Atoms, edited by Hiroshi Ishii and Tangible Media GroupTokyo, Japan: NTT Publishing Co., 2000.
Glume
2004
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2005
Glume is a computationally enhanced translucent modeling medium which offers a generalized modular scalable platform with the physical immediacy of a soft and malleable tangible material. The Glume system consists of soft and translucent
Topobo Backpacks and Dock
2004
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2005
Backpacks are a series of physical components with a button knob that can be attached to Topobo Actives to modify the way a recorded motion plays back. For instance, by turning the knob on the Bigger/Smaller Backpack, you can make you recorded
Featured Artist Claudia Robles-Angel
07/2021
.. explore the potential of the human body to be an audio-visual instrument ..
Brooksy
My bodies of investigative works, primary titled overall as SoundScapes and ArtAbilitation, sits between researching cross-informing art (interactive multimedia installations e.g. MoMA and performance art using invisible sensing technologies of
Conscious/Unconscious
2012
La experiencia que tenemos de las cosas (tangibles e intangibles) se compone de acciones simples enlazadas a símbolos que encontramos en el mundo. Imprimimos estas experiencias a distintas áreas de nuestro cerebro y luego, de alguna manera, perdemos
I-Camera
2004
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2005
I-Camera is a tool for automatic representations of spatial relationships among photos for reviewing and analyzing the structure of a photographic subject. Based on camera tracking, photos captured with I-Camera are shown in a 3D virtual reality
I/O Brush
2003
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2004
I/O Brush is a new drawing tool to explore colors, textures, and movements found in everyday materials by "picking up" and drawing with them. I/O Brush looks like a regular physical paintbrush but has a small video camera with lights and touch
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