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  • In 2014, I was invited to exhibit Revelation of Eve Clone IV in “Raising the Temperature” at the Queens Museum of Arts, New York. The work presented Eve Clone being submerged by seawater in a ruin. The water was dyed red, like blood from the dead.
  • Fillion, Odile. Entretien avec Eduardo Kac Le Monde Interactif (December 2000).
  • Event: Art Gallery of Nova Scotia - Halifax (Canada) / "The Last Frontier" / curator : Sarah FillmoreInstitution: Ars Electronica Linz GmbH & Co KGComment:
  • Event: Art Gallery of Nova Scotia - Halifax (Canada) / "The Last Frontier" / curator : Sarah FillmoreInstitution: Ars Electronica Linz GmbH & Co KGComment:
  • Cosmopolis
    Giant interactive installation, VR telescopes, pan Overwriting the city An interactive artistic and scientific multimedia exhibition on the major issues linked to the world urbanisation Cosmopolis endeavours to examine urban realities
  • The Adding Machine -
    Live Theatre Meets Virtual Reality On April 18, 1995 the University Theatre of the University of Kansas brought live theatre to cyberspace through the use of "virtual reality" in a fully mounted theatrical production. Audiences were invited
  • n-Polytope -
    n-Polytope. Behaviours in Light and Sound after Iannis Xenakis is a spectacular light and sound environment combining cutting edge lighting, lasers, sound, sensing and artificial intelligence software technologies inspired by composer Iannis
  • LEVITATION & LUMINA -
    Plexiglass, resin or light reflection, light projection, reflective foil variable dimensions 'Uršula Berlot’s work develops out of the evanescence of perception, predominantly delving into the realm of optics. Reflections and shadows produce
  • The powerful social aspect of Sermon’s work is visualized in the site-specific installation A Body of Water (1999), created for the exhibition Connected Cities, which has an atmosphere that borders on the eerie. In a chroma-key room set up in
  • Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,