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Kurzweil´s Turing Fallacy
2002
Ray, Tom and Georg Gilder and Ray Kurzweil and Michael et. al. Denton. Kurzweil´s Turing Fallacy In Are We Spiritual Machines. Ray Kurzweil vs. the Critics of Strong AI, edited by Jay RichardsSeattle, WA: Discovery Inst, 2002.
Das Fremde und das Eigene - Globalisierung der Kulturen : Nam June Paik: Fluxus und Video-Skulptur
2002
Paik, Nam June and Gottlieb Leinz and Christoph Brockhaus. Das Fremde und das Eigene - Globalisierung der Kulturen : Nam June Paik: Fluxus und Video-Skulptur. Duisburg, DE: Stiftung Wilhelm Lehmbruck Museum, 2002.
Breathing/Diving/Dreaming/Dancing BEAP in Perth (You Can´t Buy These Emotions off the Hollywood Shelf)
2002
Jones, Stephen. Breathing/Diving/Dreaming/Dancing BEAP in Perth (You Can´t Buy These Emotions off the Hollywood Shelf) Artlink 22, no. 4 (2002).
GFP Bunny
2002
Kac, Eduardo. GFP Bunny Kunstforum 158 (January-March 2002): 46-57.
TransUrbanism
2002
Brouwer, Joke and Arjen Mulder, ed. TransUrbanism. Rotterdam, NL: V2_Publishing, 2002.
VR Webcams: Time Artifacts as Positive Features
2002
Naimark, Michael. VR Webcams: Time Artifacts as Positive Features In ISEA 2002 Proceedings, Nagoya, Japan: 2002.
Micro Archiving and Interactive Virtual Insect Exhibit
2002
Fisher, Scott S. and Tatsya Saito and Ian McDowall and Nakayama, Yuuta and Mark Bolas and Kenji Kohiyama. Micro Archiving and Interactive Virtual Insect Exhibit In Stereoscopic Displays and Virtual Reality Systems IX, edited by S. Benton and J.
Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance
2002
Flanagan, Mary. Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance In Reload: Rethinking Women + Cyberculture, edited by Mary Flanagan and Austin Booth, 444-447. Boston, MA: The MIT Press, 2002.
Genetic Art and the Aesthetics of Biology
2002
Tomasula, Steve. Genetic Art and the Aesthetics of Biology Leonardo 35, no. 2 (April 2002): 137-144.
Interaction Design: Beyond Human-Computer Interaction
2002
Preece, Jenny and Yvonne Rogers and Helen Sharp. Interaction Design: Beyond Human-Computer Interaction. Hoboken, NJ: John Wiley and Sons Ltd., 2002.
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