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Virtual Realism
1998
Heim, Michael. Virtual Realism. Oxford: Oxford University Press, 1998.
Virtual Reality in the Age of Telepresence
1998
Goldberg, Ken. Virtual Reality in the Age of Telepresence Convergence Journal 4, no. 1 (Spring 1998): 33-37.
Land
sca
pe, Earth, Body, and Time in the Immersive Virtual Environments Osmose and Ephémère
2003
Davies, Char. Land
sca
pe, Earth, Body, and Time in the Immersive Virtual Environments Osmose and Ephémère In Women, Art, and Technology, edited by Judy Malloy, 322-337. Cambridge, London: MIT Press, 2003.
Virtual
Spa
ce
2004
Davies, Char. Virtual
Spa
ce In
Spa
ce: In Science, Art and Society, edited by Francois Penz and Gregory Radick and Robert Howell, 69-104. Cambridge: Cambridge University Press, 2004.
Inhabitable Interfaces
2006
Huang, Jeffrey. Inhabitable Interfaces In Digital Media: Transformations in Human Communication, edited by P. Me
ssa
ri
s a
nd L. HumphreyNew York: Peter Lang Verlag, 2006.
Conceptualizing a Digital Media Museum
1998
Hsin Hsin, Lin. Conceptualizing a Digital Media Museum .
Fluid Ontologies for Digital Museums
2004
Huang, Jeffrey and R. Srinivasan. Fluid Ontologies for Digital Museums Journal for Digital Libraries 4, no. 2 (2004).
The Swisshouse: An Inhabitable Interface for Connecting Nations
2004
Huang, Jeffrey and Muriel Waldvogel. The Swisshouse: An Inhabitable Interface for Connecting Nations In DIS´04 Proceedings of the 5th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, , 195-204. New York:
In Bytes We Travel, ISBN: 978-981-02-3359-4,http://www.lhham.com.sg/shop/travel.html
1997
Lin Hsin Hsin. In Bytes We Travel, ISBN: 978-981-02-3359-4, http://www.lhham.com.sg/shop/travel.html. Vol.1. 1 th ed.Singapore, USA: World Scientific Publishing, 1997.
Virtual Reality and the Theatre: Immersion in Virtual Worlds
1999
Reaney, Mark. Virtual Reality and the Theatre: Immersion in Virtual Worlds Digital Creativity 10, no. 3 (1999): 183-188.
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