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  • ... Fourier transform and filter banks. In enactive soundscapes and data visualization, we use our affective enactive system in Virtual Reality and the simulation of human proximity using our physiological sensors for enactions and the immersion in data...
  • ... The first topics covered were: cyberpunk (both as a literally and political movement), electronic music, networks and BBS, virtual reality, media, science fiction and UFO. The magazine’s mission was to be a magazine of ideas, becoming a node in a larger...
  • ... is a performer, musician and writer based in London. He explores the dimensions of the human body in relation to real, virtual and cultural spaces through performances, concerts and installations. In his works, sound, machines and biology are...
  • ... one can identify some of the focal features of this emer-gent domain of the digitally expanded cinema. The technologies of virtual environments point to a cinema that is an immersive narrative space wherein the interactive viewer assumes the role of both...
  • ... snakes' habits and behaviors makes INSN(H)AK(R)ES to be very important for environmental education. The site allows the "virtual approach and makes people responsible for certain aspects of the snakes' well-being, such as offering them water and food" and...
  • Plasm: Not a Crime -
    ... you can check the signature on all the pieces and only use the ones that match. We have visualized this process using the Virtual Reality Modeling Language (VRML); VRML allows us to display the swirling chaff as well as the reconstructed images fluidly,...
  • ... since 1977, integrating the time-based forms of video with practices of installation, computer imagery, print, animation, virtual reality and writing. A graduate of the Zurich University of Arts with a degree in art education (1979), he participated in...
  • ...Interactive acoustic sculpture and video Physical and virtual installation Act 14 of the "Mécanique des émotions" Still Moving is an experimental installation consisting of an interactive acoustic sculpture and a realtime video projection. The giant sculpture is...
  • ... French). “Where are you from?_Stories” is an interactive and participatory work that deploys itself in both physical and virtual space (engaging Latin American sites and subjects, and the internet) in order to expose tensions between diverse places as sites...
  • ... we are finally denied the most simple telepresent truth we expect from a mirror, putting the notion of the real and the virtual into question. By representing the domestic reality inside the installation as a fabrication of the technological apparatus...