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Ceci n’est pas l’exposition
2008
Event: Ceci n’est pas l’expositionInstitution: exposition des Grandes Questions à la Décharge, Eesi (Ecole Européenne Supérieure de l’Image)Comment:
Des émotions à la décharge
2007
Event: Des émotions à la déchargeInstitution: Couvent des RécolletsComment:
Soviet Cybernetics and International Development
1966
Ford, John J.. Soviet Cybernetics and International Development In The Social Impact of Cybernetics, edited by Charles DecherNew York: Simon and Schuster, 1966.
Déchiffrage et chiffrage de la création codée: 30 ans de pratique à risque dans le champ du numérique
2015
Event: Déchiffrage et chiffrage de la création codée: 30 ans de pratique à risque dans le champ du numériqueInstitution: Videoconferences, ArtComTec, TransnumeriquesComment:
A-Volve
1994
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1995
video
In the interactive real-time environment "A-Volve" visitors interact with virtual creatures in the space of a water filled glass pool.These virtual creatures are products of evolutionary rules and influenced by human creation and decision.
8520 S.W. 27th Place
2004
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2004
8520 S.W. 27th PL is an installation about the pointlessness of our never ending decision making process: choosing between left or right, brown shoes or black shoes, K-mart or Wal-mart. The exhibit features modified Dancing Hamster Toys, originally
(in)human sciences
2006
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2006
“(In)human Sciences” was made for the exhibition Neterotopia, curated by Daniele Balit and Pierre Mertens. During March 2006, my work was displayed in the advertising space of the website of the french newspaper Libération. The exhibition was also
Virtuelle Mauer/ReConstructing the Wall
2008
video
Virtuelle Mauer/ReConstructing the Wall is a virtual reality (VR) artwork, an interactive 3D computer graphic installation that enables users to experience a section of the Berlin Wall in its former complexity. A digital reconstruction of a
Shanghai Express
2013
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2013
video
Shanghai Express is an interactive installation we developed for the City of Counter Light exhibition at the Shanghai Power Station of Art in November 2013. It allows users to create and interact with digital cityscapes that appear on an interactive
Bar Code Hotel
1994
Bar Code Hotel recycles the ubiquitous symbols found on every consumer product to create an multi-user interface to an unruly virtual environment. The installation makes use of a number of strategies to create a casual, social, multi-person
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