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  • ... recognition of patterns (objects, faces) and the posterior parietal region, which is important for our orientation in a space. All these qualities are fundamental for our daily life and they way we relate to the world around us, which is...
  • ... of automatic weather stations deployed by the Antarctic Meteorological Research Center, University of Wisconsin-Madison Space Science and Engineering Center that provide meteorological data and observations as a time-based data stream extending over the...
  • ... convergence of analogue and digital culture in Berlin and the first research institute for digital media in Germany. This space has been instrumental to carry on collaborative projects at the intersection between art and computer science. In 1992, within...
  • ... wall in the foyer. Visitors may use a touch screen interface to interact with this mobile screen. A virtual information space that extends from the floor to the ceiling appears in the screen window as the motorised screen moves across the wall. This...
  • ANTopolis - video
    ...ANTopolis A large scale interactive media façade for public space © 2020, Laurent Mignonneau and Christa Sommerer Summary: In the interactive media façade project "ANTopolis" virtual ants invade the city. They look for human activities, crawl towards any man-made...
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • ... a virtual landscape containing eleven cylinders that show particular sites in the Ruhr area. The viewer can navigate this 3D space and enter these panoramic cylinders, inside each of which a surrounding cinematic sequence fills the projection screen and...
  • ... a novel way of communication by gestural interaction. Large sheets of translucent Lexan plastic are suspended in the air space of the exhibition hall and responsive video textures are projected over them. As visitors walk past the Membrane, their image...
  • Substance -
    ... within the brain. This bio-technical environment is in constant flux – a living phenomenon that evolves in infinite space and time, responding in real time to a participant's mental activity. In the centre of the room is a life-size, anatomically...
  • ... around the world. In an information age, telecommunications such as the Internet and the telephone bind people across space by eviscerating the constraints of distance. To reveal the relationships that New Yorkers have with the rest of the world, New...