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  • Event: Festival of International Virtual and Augmented Reality Stories (FIVARS)Institution: Festival of International Virtual and Augmented Reality Stories (FIVARS)Comment:
  • Event: The OCT Art and Design Gallery - Shenzhen (China) / "Augmented senses" / Curator : Yan Xiaodong, Charles CarcopinoInstitution: Ars Electronica Linz GmbH & Co KGComment:
  • In partnership with the National Endowment of the Arts
  • Golden Blessings SG50 -
    How much do you need to be happy? A participatory augmented reality art project, engaging and questioning mechanisms of consumption and the commodification of happiness. This second edition of "Goldsegen" celebrated Singapore's 50th anniversary and
  • McGarrigle, Conor. Augmented Interventions: Re-defining Urban Interventions with AR and Open Data In Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium, edited by Vladimir Geroimenko, 115-130. Cham: Springer, 2018.
  • Substance -
    Richard Brown, Alan Dunning and Paul Woodrow Curated by Michael Alstad and Camille Turner InterAccess Electronic Media Arts Centre in partnership with Subtle Technologies and Year Zero One present Substance, an exhibition of interactive
  • BEAP 2002: PREMISE -
    BEAP is an international event which includes a conference,symposiums, forum and exhibition presenting the theoretical, cultural and philosophical basis of Electronic Arts practice. The inaugural thematic focus for BEAP is LOCUS, the place where we
  • Brush the Sky -
    In "Brush the Sky," a mother-daughter duo bring the ancient art of calligraphy into the 21st century. In the Wing Luke Museum, transparent wall hangings by Midori Kono Thiel emphasized the abstract nature of calligraphic art by deconstructing the
  • The 121212 UpStage Festival of Cyberformance took place 5-12 December 2012 and consisted of two parts: - “Walking backwards into the future” – remounted cyberformances from the past 5 festivals (5-11 December) - “Testing – 1 2, 1 2, 1 2” – new
  • With Virtual Reality (VR) a fundamental change is taking place in the digital age. Through the VR glasses people enter a new world instead of only looking at it on a flat screen. The human pursuit of immersion already demonstrated within the