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  • ...Sommerer, Christa and Laurent Mignonneau and Roberto Lopez-Gulliver. Time_lapse: an immersive interactive environment based on historic stereo images IEEE SMC'99 System Man and Cybernetics Conference Proceedings (1999).
  • ...Sommerer, Christa and Laurent Mignonneau and Roberto Lopez-Gulliver. Time_lapse: an immersive interactive environment based on historic stereo images IEEE SMC'99 System Man and Cybernetics Conference Proceedings (1999).
  • ... the work of the Ruine der Künste Berlin, “a private space for material and immaterial arts“ in Berlin. In Timo Kahlen's interactive film and sound projections, 21 works of net art (2005 - 2020), complex and subtle compositions of text, image, sound and...
  • ...In Timo Kahlen's interactive film and sound projections, 21 works of net art (2005 - 2020), complex and subtle compositions of text, image, sound and vibration are generated - always different and live - according to the varying position, direction and speed, and...
  • ...In Timo Kahlen's interactive film and sound projections, 21 works of net art (2005 - 2020), complex and subtle compositions of text, image, sound and vibration are generated - always different and live - according to the varying position, direction and speed, and...
  • Timo Kahlen: UR, 2006 -
    ...In Timo Kahlen's interactive film and sound projections, 21 works of net art (2005 - 2020), complex and subtle compositions of text, image, sound and vibration are generated - always different and live - according to the varying position, direction and speed, and...
  • ... focus on the transformation of surveillance of society by means of technology. He was awarded the prix ars electronica for interactive art for his work Memopolis-II in 2012.
  • ... the final sense of achievement comes not from reaching this goal, but from the passage undertaken while in the maze. An interactive computer installation shown as part of the V-Topia exhibition at the Tramway Gallery Glasgow in Summer 1994 and at the...
  • ...Toshio Iwai is a Japanese interactive media and installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design. In 1985, while Iwai was still a...
  • The ‘Touch’ project aims to transform the general perception of a media façade, in this case the Dexia Tower, from a marketing and corporate image device towards an urban light art work. The challenge lies in the design of participation and