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European Media Art Festival 1993
1993
In a time characterised by the loss of utopia and by major social and political change, creativity was called for – this was where artistic and philosophical concepts became increasingly important for creating new perspectives. Not the answer, but
European Media Art Festival 1997
1997
For the 10th anniversary, almost 1000 entries were submitted to the organising team for the various sections of the festival. In addition to Great Britain and the USA, numerous contributions were sent from New Zealand, Japan, Romania and Brazil.
European Media Art Festival 2007: 20 Years of Being Confused
2007
To mark its 20th anniversary, the congress part of EMAF called "D-Fluxx" presented not only a kind of inventory entitled "Media Art History", but also a definition of the current position of Media Art. The film programme focused on the Cuban
Peopoly
2013
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2013
The third "situation" took place in Eindhoven, the Netherlands, 15-18 April 2013 with the them of global mobility and migration. The performance, called Peopoly, used the structure of a board game to explore the experiences of different visitors to
Aktionsforum Praterinsel
1993
ZKM - Center for Art and Media
1989
The Muse
1990
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1990
“The Muse” 1990 Featured article by noted curator Maurizio Calvesi on Csuri in Art E Dossier primar Italian Art Magazine. The Muse is an example of Csuri’s later work, combining heavy impasto painting with 3D rendering in a technique called “texture
Heliotrope
1998
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1999
Heliotrope is an artwork made using computer manipulated images and animations in which the user interacts to control the sequence of events. Like many interactive artworks the piece requires input from the user. However, unlike a computer game, the
Teacup Tools
2014
The Teacup Tools are an array of cybernetic teacups, adapting themselves to the realm of climate related sciences.They appear as a multifunctional tool for the investigation of tiny micro clouds above tea, for communication and for tea drinking.
EMOTION WINDS
2014
video
Emotion in Space seeks to re-imagine ways in which global real- time datasets can give us a unique perspective on the understanding of world motion through emotional currents emanating from 3200 different cities. Part of the Mechanics of Emotions
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