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  • ... been available before: staying in touch with past and present friends and acquaintances in a single, potentially infinite, virtual space. The phenomenon challenges us psychologically, creating situations that previously were not possible. Before the ris e...
  • Autoinducer_Ph-1 -
    ... and intelligence using cellular systems, is the artificial intelligence model powering the synthetic bacteria. A complete virtual environment exists within GCS where individual cells act independently and communicate with other cells in either a neural...
  • GENMA - video
    ... life and genetic programming are implemented in those forms or "creatures", allowing the visitor to manipulate their virtual genes in real time. Looking into a mirrored glass box the visitor sees those creatures as stereo projections in front of...
  • Cylinder & Bots -
    ... by an incessant contact with computers and social media and lets humans themselves seem like controlled bots in a semi-virtual world. At the same time they draw focus on the programmers creating those algorithms and thereby significantly setting the...
  • My Black Cat -
    ... of the installation soon counter this impression and reveal the black cat to be an ungraspable phantom whose presence is virtual, and easily disturbed by the interaction that the installation appears to invite. A net which is mounted below the ceiling...
  • ... signature. During the audio walk, the viewer (or perhaps the participant, to be more precise) is guided through a sonic "virtual" journey, using recorded voices and sounds delivered via headset. As the art form has progressed, Cardiff has incorporated...
  • ... Fourier transform and filter banks. In enactive soundscapes and data visualization, we use our affective enactive system in Virtual Reality and the simulation of human proximity using our physiological sensors for enactions and the immersion in data...
  • ... The first topics covered were: cyberpunk (both as a literally and political movement), electronic music, networks and BBS, virtual reality, media, science fiction and UFO. The magazine’s mission was to be a magazine of ideas, becoming a node in a larger...
  • ... is a performer, musician and writer based in London. He explores the dimensions of the human body in relation to real, virtual and cultural spaces through performances, concerts and installations. In his works, sound, machines and biology are...
  • ... one can identify some of the focal features of this emer-gent domain of the digitally expanded cinema. The technologies of virtual environments point to a cinema that is an immersive narrative space wherein the interactive viewer assumes the role of both...