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  • ... recognized for pioneering artworks using the technologies of virtual reality. Originally a painter, she transitioned to digital media in the late-80s, becoming a founding director of the 3-D software company Softimage. Her most renowned virtual...
  • ...KRUEGER, TED and Diana Domingues and LOUISE POISSANT. Creative technologies and inovation: healt and well-being Digital Creativity 24, no. 4 (2016): 267-270.
  • ... terminology. Software is generally defined as formal instructions that can be executed by a computer. However, there is no digital art that doesn't have a layer of code and algorithms, a procedure of formal instructions that accomplish a 'result' in a...
  • ... mediated through technology. The installation employs a configuration of concave spherical mirrors and real-time digital imaging, in which the spectator interacts with what is described optically as a "real image," a rendering of his or her own...
  • ... interfaces. Its four members (Manuel Abendroth, Jerome Decock, Alexandre Plennevaux and Els Vermang) also run since 2003 a digital design gallery, 'MediaRuimte', in the centre of Brussels.
  • span 3 -
    ...isabelle jenniches span 3, 2008-2009 Digital LightJet print, 73.7 x 304.8 cm Acknowledgements: Jeroen Doorenweerd & Rijksgebouwendienst, Douanekantoor Maasvlakte Many miles away from the actual location, yet connected via the Internet, Isabelle Jenniches...
  • ... holograms - seem to turn towards the viewer while reciting their text. 3D text elements and sound spots anchored in the digital scan of the real space complement the virtual environment. Since 2008, Ruth Schnell has developed a series of multimedia...
  • SWARM
    ... is proud to present a solo show by random international. following the success of random international's inclusion in Decode Digital Design Sensations at the Victoria & Albert Museum, this much anticipated show presents their three latest works: SWARM,...
  • ... the track Cast to the Bottom from the album The Great Crater by Scanner (Glacial Movements, 2017). Composed of landscape 3d digital simulation and digitally processed video recordings, the video shows a virtual journey through an imaginary underwater...
  • Dust -
    ... is never the same; it happens live and per chance. The humans disturb the dust, cause the chaos – the body is a part of digital artefact.