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Art
ificial Reality II
1991
...Krueger, Myron.
Art
ificial Reality II. Amsterdam: Addison-Wesely Longman, 1991.
Art
ificial Reality: Past and Future
1991
...Krueger, Myron.
Art
ificial Reality: Past and Future In Virtual Reality: Theory, Practice, and Promise, edited by Sandra Helsel and Judith Paris Roth, 19-25. London: Meckler Publishing, 1991.
The Emergence Engine: A Behavior Based Agent Development Environment for
Art
ists
2000
...Mendelowitz, Eitan. The Emergence Engine: A Behavior Based Agent Development Environment for
Art
ists In Proceedings of the Twelfth Conference on Innovative Applications of
Art
ificial Intelligence (IAAI), edited by Los Angeles University of CaliforniaLos Angeles, CA:...
Art
ificial Life. An Overview
1995
...Langton, Christopher G., ed.
Art
ificial Life. An Overview. Cambridge, MA: MIT Press, 1995.
A-Volve – Evolucion
Art
ificial
1996
...Sommerer, Christa and Laurent Mignonneau. A-Volve – Evolucion
Art
ificial In En entorno interactivo en tiempo real, catalog for ARCO 1996, edited by Leyla Ishi-Kawa and Lome Falk and Machiko KusaharaMadrid, ES: ARCO, 1996.
Traces: Wireless Full Body Tracking in the CAVE
1999
...y, Simon and Jeffrey Smith and Andre Bernhardt. Traces: Wireless Full Body Tracking in the CAVE In ICAT 9th International Conference on
Art
ificial Reality and Tele-Existence Conference Proceedings, Tokyo, Japan: 1999.
The Darwin Machine:
Art
ificial Life and Interactive
Art
1996
...Penny, Simon. The Darwin Machine:
Art
ificial Life and Interactive
Art
New Formations 29 (1996): 65.
Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine:
Art
ificial Life and
Art
)
1996
...Penny, Simon. Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine:
Art
ificial Life and
Art
) In Johdatus uuteen mediaan (Introduction to New Media), edited by Minna Tarkka and Kari A. Hintikka and Asko Mäkelä, 183-194. Helsinki: Edita, 1996.
Body Centered Interaction in Immersive Virtual Environments
1994
...Slater, Mel and Usoh M
art
in. Body Centered Interaction in Immersive Virtual Environments In
Art
ificial Life and Virtual Reality, edited by Nadia Magnenat Thalmann, 125-148. New York: John Wiley and Sons Ltd., 1994.
Designing Comprehensible Agents
1999
...Sengers, Phoebe. Designing Comprehensible Agents In International Joint Conference on
Art
ificial Intelligence (IJCAI-99), Stockholm, Sweden: 1999.
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