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  • The 2018 ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art is awarded to Monika Fleischmann, a research artist that has contributed to the field of interactive media art since the 1980s to the present day. She has
  • PLACE-Turkey (YER-Türkiye) takes participants on an embodied journey through a virtual landscape of panoramic photographic scenes and cinematic events. It utilizes the interaction paradigm first developed in PLACE-a user’s manual (1995), which is a
  • CONTINUUM is a dance video on a theme of war, power and violence. In the world of Continuum people live and die in circumstances, where civilization is only a gauze misting the sight in the reality of violence. In a continuous process - continuum -
  • inhabited geometry -
    by Mandeep Raikhy / gati dance Delhi, India Based on the notion of lived experience of architecture in Gaston Bachelard’s Poetics of Space, ‘Inhabited Geometry’ is an ensemble piece that aims to define, architecturally and imaginarily, the idea
  • Mark-David Hosale, Jim Madsen, Robert Allison ICECUBE LED Display [ILDm^3] is a cubic-meter (1/1000th scale) model of the IceCube Neutrino Observatory. This novel telescope looks for nearly invisible cosmic messengers, neutrinos, using a
  • Paukku, Timo. Tekoelaemaen Evoluutio etenee sekunneissa Helsingin Sanomat (March 27th 1993).
  • Sans Armes Citoyens -
    Two years before the turn of the century, a committee chaired by Jean-Jacques Aillagon, at the time director of the Centre Pompidou, was entrusted with the task of defining the ceremonies to celebrate the millennium. Oddly enough, I was invited to
  • GMD, ed. Laut Folgen - Theater der interaktiven Erfahrung (Theaterkonzept für das Cutting Edge Archiv im KünKünstler Mousonturm). Sankt Augustin: 1998.
  • 2012 MUSEUM VILLA ROT (25.March.2012 until 17.June.2012) Exhibition: "Jäger und Gejagte," Curator: Stefanie Dathe Artists: Jennifer Angus, Jana Eske, Jan Fabre, Tessa Farmer, Lili Fischer, Kirsten Geisler, Douglas Gordon, Cornelia Hesse-Honegger,
  • Five into one est l'une des premières oeuvres en « réalité virtuelle ». Le principe en est de construire une image tridimensionnelle globale, virtuelle, c'est-à-dire exclusivement calculée et mise en mémoire dans un ordinateur.