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REFLECTION
2002
Bend plexiglass, reflected light Dim: 100 x 200 x 60-80 cm 'An object by Ursula: a monochromatic shadowy image drawn on a white screen, on the floor or on the wall, by reflected light shining though deformed and corrugated plexiglass. This shadowy
An Ascent
2020
video, 7,08’ By mixing colourful abstract light patterns and fragments of figurative reality the video aims to visualize a kind of inner psychological landscape, where words, thoughts, memories, emotions and desires combine and coexist in a highly
Making of Eve Clone Documentation II
2017
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2017
The origin of Documentation of Making of Eve Clone II series is from the animation Making of Eve Clone I. I select three parts of the grid body of Eve Clone such as golden-head with silver-chest, silver-chest with coppery abdomen, iron leg with half
Dave Everitt
Having originally qualified in Fine Art at Trent Polytechnic, Nottingham U.K, from 1997 I began to combine computing with creative work at Loughborough University's computer science Human-Computer Interface department. Around 2000 this produced two
Jonathan Harris
Jonathan Harris studied computer science at Princeton University before winning a 2004 Fabrica fellowship in Italy. He creates online projects that re-imagine how humans relate to technology and to each other. These combine elements of computer
Pornéia
2016
FROM THE BACK COVER "These previously unissued recordings from the Porn Art Movement (1980-1982) include five performances recorded live on Ipanema Beach in 1982, as well as a selection of previously unheard studio recordings of my yellpoems
Evolved Virtual Creatures
1994
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1994
This video shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to
Dejan Grba
Dejan Grba's research in new media art combines mutually inspired artistic and theoretical work. In art projects, he explores the creative, technical and relational aspects of generative systems by defining new ways to interrelate the material and
Mark Napier
Mark Napier realizes only works for the Internet. He has produced a wide range of Internet projects, including "The Shredder" (1998), an alternative browser that dematerializes the Web; "Digital Landfill" (1998), an endless archive of digital
Telematic Séance
1993
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1993
The technology involved in "The Telematic Séance" is much the same as "Telematic Dreaming", however the situation is somewhat different. During the production of "Telematic Dreaming" I discovered many aspects of user interaction that I have brought
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