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Tesla Electric
1998
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1998
Tesla Electric, the1998 offering from i.e.VR and KU's University Theatre opened in the William Inge Memorial Theatre on February 12th and ran through the 20th. Tesla Electric chronicles the career of inventor Nikola Tesla in an exciting
Aspen Moviemap
1978
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1979
video
The first interactive moviemap was produced at MIT in the late 1970s of Aspen, Colorado. A gyroscopic stabilizer with 16mm stop-frame cameras was mounted on top of a camera car and a fifth wheel with an encoder triggered the cameras every 10 feet.
FILE - Electronic Language International Festival 2004
2004
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2004
About 350 artists of over 30 different nationalities are taking part in this 5th edition of the FILE, with solo or collective works in the fields of net art, web art, interactive animation, hypertext, interactive web film, interactive movie,
Panoramic Tables
2000
Panoramic TablesArtist: Maurice BenayounComment:
Panoramic Study
1992
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1992
video
Panoramic StudyArtist: Michael NaimarkComment:
The Bush Soul (#2)
1998
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1998
Bush Soul # 2 is the second work in a series of three interactive art installations, presented as a three screen panoramic immersive environment. (Rebecca Allen)
SCHWELLE I
2006
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2007
Part I is a thirty-six minute audio/visual performance exploring the experience undergone at the threshold of the dissolution of the body and consciousness. Shot in High Definition video, the work is front projected onto a single screen and consists
Drama House
2009
“Drama house” is a house when the simple ring at the doorbell can have unpredictable consequences; event, one is stranger then another and in the same time all, what happens with habitants belongs to everyday life. Sometimes these circumstances are
Post Cinema 360°
2011
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2013
Between December 2011 & March 2013 several projects have been developed and workshops have been given on 360 degree panoramic video technology. Within these projects and workshops the following topics have recieved attention: 1. alternative methods
Placeworld
2000
video
PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3
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