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  • Eurographics 2005 -
    "In 2005, Trinity College Dublin, Ireland, will play host to Eurographics, the 26th annual conference of the European Association for Computer Graphics. Eurographics is the leading international organisation purely devoted to the needs of
  • VideoFest `93 had more to offer than ever before. On the one hand we offered a core programme of the usual high quality. On the other hand we can now boast greater space for all activities – the programme, installations, market, conferences, special
  • Cosmic Matter -
    Cosmic Matter brings forth Csuri s ability invoke Surrealism and Abstract Expressionism within the realm of technology. As Maurizio Calvesi eloquently described the dynamics of this piece, Cosmic Matter is an explosion of coloured splinters, in a
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
  • Event: 'Archive Ethics' given at 'Turn to the Archive! Ethics and theMaking, Encountering, Imagining and Missing of the Archive' symposiumInstitution: Royal College of ArtComment:
  • Alvaro, Sandra. Art, Eco-aesthetics and Cosmopolitics In Green Revisited. Encountering Emerging Naturecultures in Art and Research, edited by Jeans Hauser and Kristin Bergaust and Raitis Smits and Rasa Smite, 217 - 236. : RIXC, 2022.
  • Die Sprache der Dinge -
    Die Sprache der Dinge is an archive of personal memorabilia presented on a conveyor belt-like 'shelf' on the black monitor screen, and able to be arranged according to numerous objective criteria. Associative spoken texts accompany each
  • This interactive video installation is a collaboration between myself and Camille Turner. This mediawork is an exploration of the sex, beauty and racial myths which are encountered by a young black Canadian woman and the various conflicting message
  • Equivalents II -
    The "Equivalents II" project has evolved out of an intent to mathematically simulate believable still-images that convey the realism of the photographic. It is based on an interactive computer program that produces abstract, cloud-like images when
  • Deep Contact -
    The next interactive piece, DEEP CONTACT (1989), directly involves the body of the viewer/participant who were required to touch the computerscreen. Viewers choreograph their own encounters in the vista of voyeurism by actually putting their hand on