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  • The European Media Art Festival was held under this name for the first time in the European Film and Television Year of 1988. The concept envisaged offering visitors and participating artists an informative programme by jointly presenting different
  • The Telegarden -
    The TeleGarden is an art installation that allows web users to view and interact with a remote garden filled with living plants. Members can plant, water, and monitor the progress of seedlings via the tender movements of an industrial robot arm.
  • The installation Teleporting An Unknown State creates the experience of the Internet as a life-supporting system. In a very dark room a pedestal with earth serves as a nursery for a single seed. Through a video projector suspended above and facing
  • nano -
    a Media Arts & Science Exhibition Making Nanoscience Visible, Tangible, and Experiential for Visitors of All Ages nano - an exhibition that merges the arts and the atom by presenting the world of nanoscience through a participatory aesthetic
  • Dialogue With The Knowbotic South- strategies on a changing view of nature A dynamic map of a data-land-scape providing a form of interaction with multilocal and multipresent information-fields. Following the example of the manneristic
  • Universal Zoologies -
    Universal Zoologies is an interconnected series of autonomous, self-generating, poetic spaces that are navigated by people experiencing the work. The project aims to represent emotive, abstract, artificial life digi-scapes, each based around a
  • Eden -
    Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and
  • In a time characterised by the loss of utopia and by major social and political change, creativity was called for – this was where artistic and philosophical concepts became increasingly important for creating new perspectives. Not the answer, but
  • By 1994, EMAF had already evolved into one of the largest annual events for innovative experimental works in the areas of film, video and interactive projects. Compared to the created reality of television and the colourful media design of digital
  • Virtual actor or: how real is reality? The congress at EMAF 2002 explored films in which avatars (characters created on the computer) or "human" actors rather than real human beings act in virtual environments. This topic was reflected also in some