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Virtual Interface Environment for TelepresenceApplications
1987
Berger, J. D., ed. Virtual Interface Environment for TelepresenceApplications. : 1987.
Featured Artist Christopher Salter
05/2017
.. his artistic development between research in the humanities, multi-sensory engineering and collaborative practice in the fields of digital art and theatre ..
Evolved Virtual Creatures
1994
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1994
This video shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to
SeeBanff!
1993
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1994
video
SEE BANFF! is an interactive stereoscopic installation. It bears a strong - and intentional - resemblance to an Edison kinetoscope, which made its public debut one hundred years ago in April 1894. It achieved instant popularity, but was short-lived.
Anna and Andy
2000
ANNA is Anna Karenina. ANDY is Andy Warhol. ANNA AND ANDY uses Tolstoys novel as a script which drives a computer-generated re-creation of Warhol´s "Screen Tests." Interpretation (Lev Manovich, Los Angeles, 8.12.2000) -------------
Kidnap
1998
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1998
In this sensational precursor to Big Brother, two volunteers were selected from a few hundred applicants and subsequently kidnapped for a period of 48 hours. Selected finalists were chosen at random and put under surveillance. Following this
Media Art needs Histories and Archives. New Perspectives for the Digital Humanities.
2012
Grau,Oliver. Media Art needs Histories and Archives. New Perspectives for the Digital Humanities. In Arte e Technologia // Modus Operandi Universal, edited by Maria Beatriz de Medeiros and Suzete Venturelli and Cleomar Rocha, 152-173. :
Ethan Bach
Ethan Bach is internationally known for his media art which is primarily in immersive and interactive media. Bach received an MFA in Electronic Arts from Rensselaer Polytechnic Institute in 2008 and BA in Media Production from The Evergreen State
Josh Nimoy
"I am a silicon valley unicorn. I make software art. I communicate between engineers and artists. I think a lot about issues of programming for non-programmers. I am best known for my generative computational aesthetics for Disney's TRON:Legacy. My
Eye contact
2006
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2006
video
Eye Contact is the first piece of the Shadow Box series of interactive displays with a built-in computerized tracking system. This piece shows eight hundred simultaneous videos of people lying down, resting. As soon as a public member is detected,
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