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The Art of Building Virtual Realities
1992
Tice, Steve and Linda Jacobson. The Art of Building Virtual Realities In Cyberarts: Exploring Art and Technology, edited by Linda JacobsonSan Francisco, CA: Miller Freeman Inc., 1992.
Impressions. Noise Factor/ Figures of Authority
1989
Legrady, George. Impressions. Noise Factor/ Figures of Authority Perspectief (1989).
John Heartfield, Where Are You When We Need You Most?
1998
Penny, Simon. John Heartfield, Where Are You When We Need You Most? Nokia Online Journal (September 1998).
Twenty Centuries of Virtual Reality
1996
Penny, Simon. Twenty Centuries of Virtual Reality Magazyn Sztuki 9, no. 1 (1996).
The Colonisation of Cyberspace
1996
Penny, Simon. The Colonisation of Cyberspace In Media Art Perspectives, edited by Hans-Peter Schwarz and Jeffrey ShawKarlsruhe, Ostfildern-Ruit: ZKM and Hatje Cantz, 1996.
Art Practice in the Age of the Thinking Machine
1989
Penny, Simon. Art Practice in the Age of the Thinking Machine Performance Magazine 56, no. 7 (1989).
Fred Truck´s Art Engine, a Case Study in the Problematics of Software Art
1990
Penny, Simon. Fred Truck´s Art Engine, a Case Study in the Problematics of Software Art Mediamatic Holland 5, no. 3 (1990).
Kunst, Körperbewusstsein und das Technische Weltbild
1996
Penny, Simon. Kunst, Körperbewusstsein und das Technische Weltbild In Ars Electronica 1996: Memesis. Die Zukunft der Evolution, edited by Gerfried Stocker and Christine Schöpf, Wien and New York. : Springer Verlag, 1996.
Machine Culture
1993
Penny, Simon. Machine Culture In Siggraph 1993 Proceedings, edited by Simon PennyAnaheim, LA: 1993.
Twenty Centuries of Virtual Reality
1995
Penny, Simon. Twenty Centuries of Virtual Reality InterCommunication 14 (1995).
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