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Digital Dialogues
1991
Legrady, George. Digital Dialogues Ten.8 2, no. 2 (1991).
Durch Interaktive Kunst zur Selbsterkenntnis
1993
Sakane, Itsuo. Durch Interaktive Kunst zur Selbsterkenntnis In Künstliche Spiele, edited by Florian Rötzer and Stefan Iglhaut and Georg Hartwagner, 93. München: Boer Verlag, 1993.
A Quantitative Measure of Telepresence
1995
Schloerb, David W.. A Quantitative Measure of Telepresence Presence 4, no. 1 (Winter 1995): 64-80.
Depth of Presence in Virtual Environments
1994
Sla
ter, Mel and Martin Usoh and A. Steed. Depth of Presence in Virtual Environments Presence: Teleoperator
s a
nd Virtual Environments 3, no. 2 (1994): 130-144.
The Art of Interaction
1994
Crampton-Smith, Gillian. The Art of Interaction In Interacting with Virtual Environments, edited by Lindsay MacDonald and John VinceNew York: Wiley and Sons, 1994.
Die zwei Kulturen
1967
Snow, Charles Percy. Die zwei Kulturen. Stuttgart, DE: Ernst Klett Verlag GmbH, 1967.
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
1997
Sla
ter, Mel and Sylvia Wilbur. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments Presence: Teleoperator
s a
nd Virtual Environments (Journal) 6, no. 6 (1997): 603-616.
Illusion
ska
par vattenvarelser
1996
Sandberg, Peter. Illusion
ska
par vattenvarelser Tagens Nyheter (November 21st 1996).
Das Kunst-Gen
2000
Schmundt, Hilmar. Das Kunst-Gen Der Spiegel 26 (June 26th 2000): 114.
A Fair to Remember
1995
Savaiano, Jacqueline. A Fair to Remember Entertainment Weekly (June 30th 1995).
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