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Sustainable Cinema No. 4: Shadow Play
2011
video
The silhouettes of the ancient art of Shadow Play are achieved by light penetrating a translucent screen, and this sculpture uses the rotation of the windmill as the power to generate the backlight for the presentation. Additionally, the wind turns
Das ist meine neue Freundin
DAS IST MEINE NEUE FREUNDIN This installation explores one example of the cyberfeminist protagonist: Lara Croft in the computer game 'Tomb Raider.' This mediawork is comprised of several elements: German poster advertising for the game,
Pleasure Machine
1999
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1999
video
The performance occurs inside a capsule. We may control the avatar of the performer through a remote computer. The distance between the audience and the performer is set to 7 metres. We may type words, wishes or commands from our keyboard directly
Ciberadão e a magia das cibercoisas pervasivas
2008
DOMINGUES, DIANA MARIA G. Ciberadão e a magia das cibercoisas pervasivas In In vivo, in vitro, in silício: ensaios sobre a relação entre arte, ciência, tecnologia e o sagrado, edited by Leila AMARAL and Amir GEIGER, 246-275. São Paulo: Attar, 2008.
Interactive Plant Growing
1992
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1997
video
"Interactive Plant Growing" is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a 4D Graphics Computer (Silicon Graphics).
Collector
2015
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2015
Collector- a man with an electromechanical street-organ. He walks out to the streets of any city, to any place and just rotates the handle of his instrument. Yet, instead of the repetitious reproduction of the pre-inscribed melodies the street-organ
Silicon Babe
1992
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1994
Digital Print Installation
Rara Avis
1996
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1996
The work Rara Avis (1996) of Eduardo Kac consists of a large cage, in which thirty real birds (zebra finches) and a telerobot, which looks like a rare bird, take place. In the macaws eyes are installed two cameras with Charge-Coupled Devices
Wild
1994
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1994
Wild is an interactive virtual sculpture. The structure of the sculpture depends on the movement of objects within the local environment of the work. A video camera pointed at the viewers of the work and the local environment sends digitised
Five Into One
1991
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1991
video
Five into one est l'une des premières oeuvres en « réalité virtuelle ». Le principe en est de construire une image tridimensionnelle globale, virtuelle, c'est-à-dire exclusivement calculée et mise en mémoire dans un ordinateur.
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