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  • AR-Jig -
    ... curve through tangible collaborations/negotiations. While the physical form is not enough to represent all the digital data, virtual views through HMDs allow the users to perceive all the digital 3D data. Although the target of AR-Jig is complicated 3D...
  • ... a fake festival in Dakar, Senegal. To appear professional, they adopt different identities. To unveil their practice, three virtual characters including their online identities were created to scam the scammers. Investigate their stories in an installation...
  • Water Lily Invasion -
    ... carnivorous life forms. The rare photograph above was made by DAW International, which discovered the invasion during the Virtuale media art exhibit at SIGGRAPH Asia 2013. Then, in January 2014, this amateur video was made in the courtyard of the School...
  • Stream I Stream II -
    ...Stream deals with issues concerning presence, both physical and remote (virtual), and asks "what if" we all lost the ability to differentiate ourselves and our sense of singularity in the world? What would it be like if we could all see what everybody else can see,...
  • Home Transnfer -
    ... of contemporary practices in people's everyday lives. It reveals the psychological and physiological impact imposed by virtual space and automation on being at home. HOME TRANSFER features streaming video of architects discussing a cultural paradigm...
  • ... (SVA). His book of essays Towards an Immersive Intelligence: Essays on the Work of Art in the Age of Computer Technology and Virtual Reality (1993-2006) was published by Edgewise Press in 2009. In 2011 his book Immersion Into Noise was published by...
  • ... all six cloud-monitoring satellites that are currently overseen by NASA and the European Space Agency was transformed into a virtual 3-D computer model, which was ‘3-D drawn’, or rather, laser melted, at the Digital Manufacturing Centre at the UCL Bartlett...
  • ... under Aalborg University in Denmark, is an Associate Professor and was director of the SensoramaLab; a facility exploring Virtual Reality; e-health; HCI and Entertainment Experiences via Human Behaviour Analysis; Interaction Design; Computers in...
  • Seed/Tree - video
    ... is that between the installation space and the visitors. During the performance, visitors can walk freely around the virtual forest. There is a video observing the installation space and human presence influences the video projections; these...
  • M2 video
    ... also witness a computer generated flythough of the immersion space, further destabilizing their understanding of the real/virtual and performer/spectator. The visitors proceed through a long narrow corridor on their way to the exit space. Here they see,...