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  • Interactive acoustic sculpture and video Physical and virtual installation Act 14 of the "Mécanique des émotions" Still Moving is an experimental installation consisting of an interactive acoustic sculpture and a realtime video projection. The
  • Wild -
    Wild is an interactive virtual sculpture. The structure of the sculpture depends on the movement of objects within the local environment of the work. A video camera pointed at the viewers of the work and the local environment sends digitised
  • Microwave Media Art Festival 2003 - Hong Kong The "Microwave International Media Art Festival" is an international festival in HONG KONG, which aims to promote cultural exchange and appreciation of new media art. MIMFA - the annual video art
  • Melbourne is a notably multicultural city because of the size and diversity of its many immigrant communities. Melbourne also has the reputation of being the comedy capital of Australia. PLACE ‚ URBANITY presents fifteen fully panoramic video
  • The first version of the Physiognomic Scrutinizer was developed and presented under the title "Match & Smile" for the Touch Me Festival 2008 (Feel Better) in Zagreb. The design is based on principles employed in security gates seen at airports,
  • Liquid Views - video
    LIQUID VIEWS (1992) - TOUCHING THE VIRTUAL SELF Liquid Views explores the concept of self-reflection in a digital pool. Like Narcissus gazing into the water, visitors see themselves, creating ripples with their touch. But here's the twist: the
  • Interactive computer installation "With the interactive video/computer environment, Body Scanned Architecture, presented at the Venice Biennale, Ruth Schnell explores a classic interface concept between real architecture (from the Hoffmann pavilion)
  • Universal Zoologies -
    Universal Zoologies is an interconnected series of autonomous, self-generating, poetic spaces that are navigated by people experiencing the work. The project aims to represent emotive, abstract, artificial life digi-scapes, each based around a
  • With this work Elke Reinhuber is imagining a world in which only robots are extant. They are continuously repeating the phrases which they learned while humans were only wondering how our planet could be saved. The immersive installation lures the
  • In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication