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  • ... rhetoric and AI hype. She has been a resident artist with moving image organisation videoclub during which time she produced an interactive online artwork ‘We are not target practice’ that explored the risks of machine learning technologies. With Autograph...
  • ... assemblages of physical and virtual elements that explore the contemporary self and its hybrid corporeality. With a focus on Interactive and Extended Reality Art, Martina experiments with new forms of performative and glitched self-portraiture to explore new...
  • ...Penny, Simon. Moores Law, Systems Theory and the Aesthetics of Interactive Art Astrolabe Online Journal (1988).
  • A human sized real kaleidoscope creates colorized feedback patterns from faces. Exhibited at the Massachusetts Institute of Technology, and the SIGGRAPH 1988 Art Show in Atlanta.
  • ...In this interactive installation the visual and auditory components of the work were interconnected and closely related. A finely perforated projection screen was visibly divided into sixteen sections. Behind each section was a speaker connected to its own amplifier...
  • ... the spectator moves her head during this process then radially patterned distortions are created. In this way the spectators interactively play with fleeting concentric deformations of their own reflection.
  • Voyage -
    ... "+" at 45° , an airborne position for a flight. It is developed using the PHIGS (Programmer's hierarchial Graphics) Interactive Software and implemented on the IBM 5080. This artwork was the cover design of the Proceeding of the Information...
  • Echoing Narcissus -
    ...Echoing Narcissus is an interactive sound-sculpture in the form of a well, covered in copper sheet and printed circuit boards. It is a re-telling of Ovid's myth of Narcissus and Echo. All sounds made in the proximity of the sculpture are lowered in frequency and...
  • Digital Mudra -
    ..."Digital Mudra" begins with a collection of photographs from Rapoport's interactive performance entitled Biorhythm (1983). Participants, to test their own evaluation of their biorhythm condition against a computer assessment of their emotional/physical state, were...
  • LAB 1: ART+COM -
    ... were conceived as part of the long-term research projects New Media in Urban Planning and The Digital Model House. The interactive city simulation Berlin-Cyber City (1989) took visitors into the past and the future of Berlin after the fall of the Wall....