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Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden
1991
Kamper, Dietmar. Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden In Strategien des Scheins: Kunst - Computer - Medien, edited by Florian Rötzer and Peter Weibel, 16-22. München: Boer Verlag, 1991.
The Responsive Workbench: A Virtual Work Environment
1995
Krüger, Wolfgang and Christian Bohn and Bernd et. al. Fröhlich. The Responsive Workbench: A Virtual Work Environment IEEE-Computer 14 (1995): 12-15.
Binaera: 14 Interaktionen - Kunst und Technologie
1993
Kunsthalle Wien, ed. Binaera: 14 Interaktionen - Kunst und Technologie. Wien: 1993.
Two Tribes
1996
Kunzru, Hari. Two Tribes Wired 2.11 (November 1996).
MultiMediale 3
1993
Klotz, Heinrich and ZKM Karlsruhe, ed. MultiMediale 3. Karlsruhe, DE: ZKM Karlsruhe, 1993.
Computer Art
1994
Kusahara, Machiko. Computer Art Studio Voice (March 1994).
Siggraph´95
1995
Kushiyama, Kumiko. Siggraph´95 New Media (December 1995).
Siggraph´96
1996
Kushiyama, Kumiko. Siggraph´96 New Media (December 1996).
Virtual Reality: A
Sta
tus Report
1992
Lanier, Jaron. Virtual Reality: A
Sta
tus Report In Cyberarts: Exploring Art and Technology, edited by Linda Jacobson, 272-279. San Francisco: Miller Freeman Inc., 1992.
Virtual Reality: An Interview with Jaron Lanier
1989
Kelly, Kevin. Virtual Reality: An Interview with Jaron Lanier Whole Earth Review 64 (1989): 108-119.
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