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  • ... screen monitors. On the left most monitor, a computer generated 3-D model of the terminal passage runs inside the online virtual world Second Life. The 3-D model appears to have the same shape as the actual space in which the real sculpture is housed...
  • ... applications in the field of fine arts. He has worked as an Honorary Lecturer at the Department of Computer Science, Virtual Reality Environments at University College London. He has exhibited works at the Institute of Contemporary Art (ICA) in...
  • Cross-Control -
    ... same also applies for the insight into the series of actions that lies behind the mechanism that one single touch to an often virtual button generates. For most it’s totally incomprehensible but nevertheless they are succumbed to the fact that it does...
  • ... clouds of the world’s emotions rise from the cities, forming a spiral nebula around the earth. We move our hands around a virtual globe, mixing multiple streams of real-time emotional data translated into waves of sound. As we move towards each city- source...
  • ... clouds of the world’s emotions rise from the cities, forming a spiral nebula around the earth. We move our hands around a virtual globe, mixing multiple streams of real-time emotional data translated into waves of sound. As we move towards each city- source...
  • ... experience of, for example, communicating on the internet, or the relative drudgery of complex computer programming. These virtual worlds exist as mind sets, where an understanding of multi-dimensional spaces is as necessary a skill as reading is for the...
  • n-Polytope -
    ... create a changing space of bursting points, coloured lasers that bounce off the surface of fixed and changing mirrors generate virtual architectures that appear, flicker and disappear before the visitors’ eyes. Counterpointing the intense visual scenography,...
  • ...Bar Code Hotel recycles the ubiquitous symbols found on every consumer product to create an multi-user interface to an unruly virtual environment. The installation makes use of a number of strategies to create a casual, social, multi-person interface. The public...
  • ... specifically for the work. By abstracting processes used in natural evolution, the computer becomes the world within which virtual chimeras are created, through simple algorithmic rules (the Artificial Life equivalent of DNA). Artificial forms are evolved...
  • ... emotional responses within a framework of binary outcomes. This is key for a real-time feedback – a biofeedback – between the virtual generative processes and the brain’s associated response. The calibrated communication between machine and human enables the...