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OSMOSE
1994
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1995
video
An immersive interactive virtual-realty environment installation with 3D computer graphics and interactive 3D sound, a head-mounted display and real-time motion tracking based on breathing and balance. Osmose is a space for exploring the perceptual
"We collaborate [t]here: processes of networked collaboration" - chapter in "Intersecting Art and Technology in Practice", eds. Camille Baker & Kate Sicchio.
2017
Jamieson, Helen Varley. "We collaborate [t]here: processes of networked collaboration" - chapter in "Intersecting Art and Technology in Practice", eds. Camille Baker & Kate Sicchio.. Advances in Art and Visual Studies, New York: Routledge, 2017.
Gijs Bakker
Gijs Bakker was trained as a jewellery and industrial-designer at the Gerrit Rietveld Academie in Amsterdam, the Netherlands and the Konstfack Skolen in Stockholm, Sweden. Bakker's designs cover jewellery, home accessories and household appliances,
Leuchtgehirne, Bakteriengoldgräber und DNA-Photoshopping: Kunst mit Biomedien und jenseits der Artengrenzen
2017
Hauser, Jens. Leuchtgehirne, Bakteriengoldgräber und DNA-Photoshopping: Kunst mit Biomedien und jenseits der Artengrenzen In Möglichkeit Mensch: Körper | Sphären | Apparaturen Möglichkeit Mensch: Körper, Sphären, Apparaturen: künstlerische und
Александра Дементьева. Работы 2000 - 2007. / Alexandra Dementieva. Works 2000 - 2007. Catalogue
2008
Faina Balakhovskaya and Antonio Geusa and Luk Lambrecht. Александра Дементьева. Работы 2000 - 2007. / Alexandra Dementieva. Works 2000 - 2007. Catalogue. Moscow, Russia: XL gallery, 2008.
Perceptual Arena
1993
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1993
video
Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and
Crossing Talks
1999
Crossing Talks is a space of non-communication. Every room made up of walls/images, people talking to other people like speaking to themselves. Only one wall at a time connect us to people far away or via the Internet. Like on a life raft, the
Art Impact, Collective Retinal Memory
2000
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2000
... connected to sur
viva
l functions, and the...
Topshot Helmet
2007
Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
Pulse Spiral
2008
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2008
video
"Pulse Spiral" is a three-dimensional spiral paraboloid made up of 400 lightbulbs arranged according to Fermat's equations, --an efficient spatial distribution along a surface which is found in plant phyllotaxis (arrangement of leaves and cells in
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