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  • Combining the political with the poetic, William Kentridge's work has made an indelible mark on the contemporary art scene. Dealing with subjects as sobering as apartheid and colonialism, Kentridge often imbues his art with dreamy, lyrical
  • Marchtowar -
    Online gambling meets political protest. Launched in the February 2003, Marchtowar.com allowed users to place $5 bets on the time and date when the US invasion of Iraq would begin. The winner was paid in pre-paid gasoline cards, all proceeds went to
  • Sauna01-02 - video
    Sauna_01 #1, realized at the San Francisco Electronic Music Festival 2000, consists of a 10 x 14' enclosed room within which is positioned a 4 x 8' tank-a half cylinder resembling what Sponge termed a "cargo cult MRI chamber." The Sauna tube is
  • EAT -
    EAT is an art installation about consumption. It was produced as a class project for Michael Naimark's "Virtual Environments" class in 1989 at the San Francisco Art Institute where it received an SFAI Spring Show Gold Award. EAT is a short
  • "Seismoscope 2: Abu Hamid Muhammad ibn Muhammad al-Ghazali", 2009 Persian (1058-1111), author of "The Incoherence of Philosophers" 16.1" x 17.7" x 6.7" / 41 x 45 x 17 cm, XY Plotter 45.2" x 16.1" x 17.7" / 115 x 41 x 45 cm podium 11" x 17" / 28
  • "Autopoiesis", 2010 mirror, surveillance camera, laser projector, proximity sensor, computer running custom face-tracking algorithms 20" x 14" x 7.5" / 51 x 36 x 19 cm edition of 6, 1 AP When people look at themselves in this small mirror they see
  • Char Davies is internationally recognized for pioneering artworks using the technologies of virtual reality. Originally a painter, she transitioned to digital media in the late-80s, becoming a founding director of the 3-D software company Softimage.
  • Velthoven, Willem and Jorinde Seijdel, ed. Multimedia Graphics: The best of Global Hyperdesign. San Francisco, CA: Chronicle Books, 1996.
  • Shedroff, Nathan. Experience Design 1. Vol.1. San Francisco, CA: New Riders Press, 2001.
  • Lanier, Jaron. Virtual Reality: A Status Report In Cyberarts: Exploring Art and Technology, edited by Linda Jacobson, 272-279. San Francisco: Miller Freeman Inc., 1992.