Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
89
90
91
92
(current)
93
(more)
97
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Oliver Grau
20 years Chair Professorships for Image Science. More than 350 lectures and keynotes worldwide, including Olympic Games culture program and G-20 Summit. Grau's “Virtual Art. From Illusion to Immersion”, MIT Press 2003 (Book of the Month, Scientific
Extruder
2008
-
2008
The automobile is a fascinating machine. Since its inception the automobile has driven us faster and faster into the future. Carving out the modern world, it has done brilliantly, reproducing itself by the multi-millions. Along the way it has
Quasar 3 [danger du zero]
2013
-
2013
Quasar 3 [danger du zero] is an immersive interactive light and sound installation. Quasar 3 is the latest project iteration of a series of installation projects known as Quasar, which explores the world that exists beyond our senses by converging
Desert rain
1999
-
2003
In this fascinating piece the company worked in collaboration with the Computer Research Group of the School of Computer Science at Nottingham University, UK. The piece was one of the most complex and powerful responses to the first Gulf War
MIMI and the Illuminati
1992
-
2006
Upon the invitation of the Lindisfarne Association and the Cathedral Church of St. John the Divine in New York City, a concert of audiovisual mathematics/music took place in the Cathedral Church on 17 October, 1992, at about eight o'clock in
Cell phone symphony
2009
The spatial musical instrument is constructed of old mobile phones donated by people and a MIDI keyboard. Listen the recording of the performance in Estonian Concert Hall. The musician plays the keyboard and the phones ring composing a concert of
Memopol-II
2011
Memopol-2 is a social machine that maps the visitor’s information field. When an identification document such as a national ID card or a passport is inserted into it, the machine starts collecting information about the visitor from (inter)national
Bots
2000
-
2000
Copyrighted memes live in our minds, influence our thoughts, even shape our decisions. We are hosts for these memes, yet we have no say in their design, nor do we have the legal right to alter them. Like sacred icons they are controlled by corporate
Esteban Garcia Bravo
Inspired both by constructivist avant-gardes and cognitive psychology, Garcia uses shape to test the senses and push the boundaries of visual assumptions. His work looks past the idea of shape as a function and instead explores its endless
Patrícia Gouveia
Patrícia Gouveia is an artist, designer, scholar, and curator with more than twenty years of research experience in arts, design, gaming, and interaction. She has been working in Interactive Arts and Design since the 1990s. Her research focuses on
1
…
(more)
89
90
91
92
(current)
93
(more)
97