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  • Digital Body-Automata -
    Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
  • "Poverty Island with video Skies" is the beginning of an exploration of the integration of video images into a virtual environment. This integration will allow me to combine a long-standing interest in the evocative similarities of the forms and
  • Third Person -
    Third Person is the second piece of the ShadowBox series of interactive displays with a built-in computerized tracking system. This piece shows the viewer's shadow revealing hundreds of tiny words that are in fact all the verbs of the dictionary
  • "Ten Thousand Cents" is a digital artwork that creates a representation of a $100 bill. Using a custom drawing tool, thousands of individuals working in isolation from one another painted a tiny part of the bill without knowledge of the overall
  • Medidas de emergencia -
    Medidas de emergencia puts on display Antoni Abad’s (Lleida, 1956) artistic evolution in regards to the use of new media. In this case, the tour passes from sculptural practice to video. Experimentation with media does not mean the abandonment of
  • "33 Questions per Minute" consists of a computer program which uses gramatical rules to combine words from a dictionary and generate 55 billion unique, fortuituous questions. The automated questions are presented at a rate of 33 per minute --the
  • E-Sparks -
    The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to
  • living particles (version 59), 2009 Autonomous audio kinetic installation The autonomous audio-kinetic installation consists of small minimalist robotic modules. The modules work autonomously on the basis of solar power, produce sounds and
  • In the video Making of Eve Clone I, I looked back and represented the process of me creating Eve Clone and the evolution of her body in each period. From the original drafting of Eve Clone, which recorded my inspiration of drawings, to using
  • This work is based on the concept of the refraction of a triangular prism, playing with the transformation of light and shadow in combination with musical creativity. The result is shared on a cloud database, collecting each part of sharing and