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  • ... writer as synthetic objects, modeled in 3D, that is, in Virtual Reality (VR) that expands into Reality Augmented (AR) technologies that allow pasting images in scenes and in this case, the creatures were added to the urban scene, through Mobile...
  • ... and Kapodistrian University of Athens. She has been involved for the past ~20 years in projects that combine interactive technologies with education and culture. She founded in 2003 and co-directed makebelieve, an experience design and consulting...
  • ...Stenslie Stahl is working on the development of different interface technologies and tools for the digital culture within the fields of art, media and network-research. Lives and works as media artist, curator, scientist and media researcher in Oslo and Cologne....
  • ... and have a specific potential in the development of memory devices, advanced lighting solutions and ecologically responsible technologies make them exceedingly compelling.
  • ... responsive performance environments fusing space, sound, image, architectural material and sensor-based technologies. Such projects range from large scale, public driven installations where the line between spectators and performers is...
  • ... has been conducting several international artistic research projects such as the HRSM project Socially Aligned Visual Art Technology and Perception (since 2017), the PEEK arts-based research project DIGITAL SYNESTHESIA (FWF) (2013-2016) or the...
  • ...Sukumaran’s recent work deals with the intersection of human habitat and “embedded” technology and the physical terrain of digital media. In adopting the view that many new-media technologies are not fundamentally new, his projects imagine a “what could have been”...
  • ...Dal Farra, Ricardo. A journey of sound through the electroacoustic wires. Art and new technologies in Latin America. Phd Thesis, UQAM, Montreal, 2006.
  • ...DOMINGUES, DIANA MARIA G. Cyber esthétique et l'ingénierie des sens en Software Art Mobile/Immobilized: Art, Technologies and (Dis) Abilities (2007).
  • ...KRUEGER, TED and Diana Domingues and LOUISE POISSANT. Creative technologies and inovation: healt and well-being Digital Creativity 24, no. 4 (2016): 267-270.