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The Machine in the Garden
1993
-
1993
... miracles, we are
just
as surely drawn to... space and
time,
and the combined...
Sheldon Brown
Sheldon Brown is Director of the Center for Research in Computing and the Arts (CRCA) at the University of California at San Diego (UCSD) where he is a Professor of Visual Arts and the head of New Media Arts for the California Institute of
n-Polytope
2012
-
2015
n-Polytope. Behaviours in Light and Sound after Iannis Xenakis is a spectacular light and sound environment combining cutting edge lighting, lasers, sound, sensing and artificial intelligence software technologies inspired by composer Iannis
OSMOSE
1994
-
1995
video
An immersive interactive virtual-realty environment installation with 3D computer graphics and interactive 3D sound, a head-mounted display and real-time motion tracking based on breathing and balance. Osmose is a space for exploring the perceptual
The Adding Machine
1995
-
1995
Live Theatre Meets Virtual Reality On April 18, 1995 the University Theatre of the University of Kansas brought live theatre to cyberspace through the use of "virtual reality" in a fully mounted theatrical production. Audiences were invited
Brian Mackern
Brian Mackern (Uruguay) is a new media artist, developer and designer of digital and hybrid net based art projects since 1995. Musician, composer and developer of autogenerative and reactive sound visual structures and environments. His art practice
rePLACEd in EVE
1998
... this goal. Others
like
a group exploring... a short period of
time,
to make place for...
Pleasure Machine
1999
-
1999
video
... In systems
like
these, we are...
BRAIN FACTORY PROTOTYPE 2
2016
video
... intelligence
just
as robots served the...
Great Wall of China
1996
-
1996
The Great Wall of China is conceived for simultaneous realisation across media, including a Website (1995-96), a CD-ROM with portfolio of prints (1997-99) and an interactive installation (1999). The foundation of The Great Wall of China is a
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