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Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE
1993
Cruz-Neira, Carolina. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE (1993).
010101
2001
Cutler, Randy Lee. 010101 Canadian a/r/t 18, no. 3 (Fall 2001): 118-120.
AVATARS! Exploring and Building Virtual Worlds on the Internet
1998
Damer, Bruce. AVATARS! Exploring and Building Virtual Worlds on the Internet. Berkeley, California: Peachpit Press, 1998.
Neurocinema. Zum Wandel der Wahrnehmung im technischen Zeitalter
1996
Weibel, Peter. Neurocinema. Zum Wandel der Wahrnehmung im technischen Zeitalter In Wunschmaschine Welterfindung, edited by Brigitte FeldererWien, New York: Springer Verlag, 1996.
The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0
1998
Damer, Bruce. The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0 Leonardo 31, no. 5 (1998): 389-392.
The Origin of Perspective
1995
Damisch, Hubert. The Origin of Perspective. Cambridge, MASS: The MIT Press, 1995.
Spacial Orientation and Wayfinding in Large-Scale Virtual Spaces
1998
Darken, Rudolph P.. Spacial Orientation and Wayfinding in Large-Scale Virtual Spaces Presence: Teleoperators and virtual Environments 7, no. 2 (1998): 101-107.
Dystopic Topics
1996
Davis, K. D. and Simon Penny. Dystopic Topics World Art 1 (1996): 30-33.
Die Wiederkehr der Sinne in der "Netzwerk-Kunst"
1993
De Kerckhove, Derrick. Die Wiederkehr der Sinne in der "Netzwerk-Kunst" In Interaktiv. Im Labyrinth der Wirklichkeiten. Über Multimedia, Kindheit und Bildung. Über reale und virtuelle Interaktion und Welten, edited by Wolfgang Zacharias, 71-81.
Ein neuro-kulturelles Verständnis von Kunst und Spiel
1993
De Kerckhove, Derrick. Ein neuro-kulturelles Verständnis von Kunst und Spiel In Künstliche Spiele, edited by Florian Rötzer and Stefan et.al. IglhautMünchen: Boer Verlag, 1993.
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