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Eine kurze Geschichte des Scheins
1992
Bolz, Norbert. Eine kurze Geschichte des Scheins. München: Fink, 1992.
Strategische Dimensionen der Virtual Reality
1994
Bullinger, Hans-Jörg and Wolfgang Bauer. Strategische Dimensionen der Virtual Reality In Virtual Reality ´94, edited by Hans-Jörg Bullinger and H.J. Warnecke: 1994.
Die Welt als Chaos und als Simulation
1993
Bolz, Norbert. Die Welt als Chaos und als Simulation. München: Fink, 1993.
Ars Electronica 2003: Code -The Language of our Time
2003
Stocker, Gerfried and Christine Schöpf, ed. Ars Electronica 2003: Code -The Language of our Time. Ostfildern-Ruit: Hatje Cantz, 2003.
Interaktive Medienzukunft
1996
Bolz, Norbert. Interaktive Medienzukunft In Interaktiv: Im Labyrinth der Wirklichkeiten, edited by Wolfgang Zacharias, 120-126. Bonn: Edition Umbruch, 1996.
Press/Enter: Between Seduction and Disbelief
1995
Power Plant Contemporary Art Gallery, ed. Press/Enter: Between Seduction and Disbelief. Toronto, CAN: Premier Book Marketing, 1995.
Looking Glass Playgrounds Hit the Entertainment Bullseye
1993
Brill, Louis M.. Looking Glass Playgrounds Hit the Entertainment Bullseye Virtual Reality World (Nov. - Dec. 1993): 41-48.
Inventing Reality (HTL Memo No. M-89-2)
1989
Bricken, Meredith. Inventing Reality (HTL Memo No. M-89-2).
Sea
ttle: 1989.
M_ARS, Kunst und Krieg
2003
Weibel, Peter and Günther Holler-Schuster, ed. M_ARS, Kunst und Krieg. Ostfildern-Ruit: Hatje Cantz, 2003.
Biologie und Fake Life Construction - Kommunikationssplitter aus dem Netzsymposium zu LifeScience
1999
Richard, Birgit. Biologie und Fake Life Construction - Kommunikationssplitter aus dem Netzsymposium zu LifeScience In Ars Electronica 1999: LifeScience, edited by Gerfried Stocker and Christine Schöpf, 30-46. Wien, New York: Springer Verlag,
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