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  • In 2014, I was invited to exhibit Revelation of Eve Clone IV in “Raising the Temperature” at the Queens Museum of Arts, New York. The work presented Eve Clone being submerged by seawater in a ruin. The water was dyed red, like blood from the dead.
  • Patricia Olynyk is an artist, writer, and educator whose work explores science and technology-related themes and the ways in which social systems and institutional structures shape our understanding of the world. She was appointed inaugural director
  • .. interested in the poetry and metaphysics of new technologies. He has created a series of award-winning works that probe the expressive power of new technologies to ask questions about the world ..
  • Gregory Lasserre and Anais met den Ancxt are two artists who work together as a duo under the name Scenocosme (www.scenocosme.com). They live in France. They develop the concept of interactivity in their artworks by using multiple kind of
  • Born in Mascara, Algeria in March 1957, from a father killed before his birth in the Algerian independence war. He moved to France in 1958, following his mother and his brother, to live in popular suburbs in north Paris where the family stayed
  • Zero City -
    “Zero City” is a number of elevator shafts of different length. Their spatial structure resembles a city where the role of each building is to move in a vertical direction. All the elevators are programmed the same way and act as a pack carrying out
  • ... infinite vistas. A powerful...
  • Flies in the Sky Augmented Reality installation ©2017, Laurent Mignonneau and Christa Sommerer "Flies in the Sky" is an immersive augmented reality environment we developed for the Tsukuba University Empowerment Studio as guest researchers. The
  • Virtuelle Mauer/ReConstructing the Wall is a virtual reality (VR) artwork, an interactive 3D computer graphic installation that enables users to experience a section of the Berlin Wall in its former complexity. A digital reconstruction of a
  • Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life