Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
88
89
90
91
(current)
92
(more)
112
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
DIGITAL MONSTERS DON'T BLEED
2014
DIGITAL MONSTERS DON'T BLEED An algorithm is a distinct method of instructions for calculating and solving a problem or a set of problems. It consists of a number of well-defined individual steps and can, for instance, be implemented to execute a
Iron Bird, In the Name of Kernel series
2006
-
2008
Fragments from The Impossible Flying Machine by ERASE C41: "My first sighting happened in 1967, on a trip from (A) to (B). It was a night flight and we had leveled off at our assigned altitude and were approximately 40 Km north of (A). We suddenly
EVE
2017
Eve is about the process of how identity is generated. It is an ongoing attempt to reclaim and deconstruct identity. It is about the state of being and the sense of time. The piece is generated in realtime to create a dynamic hybrid image. This
Landslide
2004
video
Landslide, New Media Installation, variable size Custom software, sandbox, pc, projector Landslide consists of a sandbox and a real-time animation. The 'virtual map' is generated in real-time by software code and merge with the physical sculpted
Narcissus' Well
2006
"Narcissus' Well" is an interactive multimedia installation that investigates how we are absorbed in the ephemeral, the intangible, the invisible, and the faraway - the quest for self-knowledge mediated through technology. The installation employs a
Second Promenade
1998
-
1999
Boissiers Installation "Second Promenade" is based on different meshed media: images, sounds, music, videos and a computerbased text. This hypertext is in a close relationship to the original of Rousseaus Second Promenade and can be read variably by
FIELDS 2.1
2012
Fields 2.1 is an attempt to create an illusion of consciousness in non-living matter. A moving eye is a property that allows the viewer to perceive the “inanimate” as the “conscious”. Using magnetic fields and ferrofluid technologies the artists
CHAOS فَوْضَى
2021
-
2022
video
CHAOS [Sonat 1.0, Movement 1.0] is an art project by Sameh al Tawil 2021, which focuses on the visualisation of sound data. The artist is improvising live piano sounds that are developed for a 2D/3D visual/s generation and responses, these produce
Subtitled Public
2005
-
2005
Subtitled Public consists of an empty exhibition space where visitors are detected by a computerised surveillance system. When people enter the space, the system generates a subtitle for each person and projects it onto him or her: the subtitle is
Synaptic Caguamas
2004
-
2004
Synaptic Caguamas is a kinetic sculpture consisting of a motorized Mexican “cantina” bar table with 30 “Caguama”-sized beer bottles (1-litre each). The bottles spin on the table with patterns generated by cellular automata algorithms that simulate
1
…
(more)
88
89
90
91
(current)
92
(more)
112