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Lebendige Bilder schaffen: Virtuelle Realität, Artificial Life und Transgenic Art
2000
Grau, Oliver and j. Joerges. Lebendige Bilder schaffen: Virtuelle Realität, Artificial Life und Transgenic Art In Sieben Hügel: Dschungel. Sammeln, Ordnen, Bewahren: Von der Vielfalt des Lebens zur Kultur der Natur, edited by B.-M. Baumunk,
Plasm: A Nano Sample
1988
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1988
A large, empty room becomes the portal into an alternate universe, explored via two monitors pushed about on rolling stands. When viewed through the screen of each exploratory vehicle, clouds of passive brass flakes are swirled and grasped by unseen
Plasm: A Fish Sample
1985
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1985
The initial installation in the Plasm series, this piece was inspired by Allen Kay's talk on artificial life forms and simulated ecologies at SIGGRAPH the preceding year. A real-world living room setting, complete with sofa, coffee table,
Bricks
1995
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1995
Bricks is a Graspable User Interface which allows direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or attached to virtual
Einleitung
1999
Weibel, Peter. Einleitung In Kunst ohne Unikat: Multiple und Sampling als Medium: Techno-Transformationen der Kunst, edited by Peter Weibel, 9-10. Köln: Walther König Verlag, 1999.
REFLECTIVE TRANSITORINESS
2006
Kinetic light installation reflective foil, artificial resin, rotating motor, lights, plexiglass, light reflections variable dimensions A transparent picture is suspended on a rotating engine installed on the ceiling and is illuminated by two
Enclosure and Enthusiasm
2006
Goldin+Senneby. Enclosure and Enthusiasm UKS Forum for Samtidskunst 3/4 (2006).
Cosmopolis
2005
Giant interactive installation, VR telescopes, pan Overwriting the city An interactive artistic and scientific multimedia exhibition on the major issues linked to the world urbanisation Cosmopolis endeavours to examine urban realities
Fall Again, Fall Better
2012
Fall Again, Fall Better is an installation constituted by two elements: a projection screen or a large LCD monitor, displaying computer-generated content in anaglyphic red/green 3-D, and the user interface, which is a handle from an urban subway
Electronic Samuel Beckett: Cochlear Samuel Beckett
2016
Sanchez Cardona, LM. Electronic Samuel Beckett: Cochlear Samuel Beckett. Documentos DAH, Mexico: Universidad Autónoma Metropolitana/Juan Pablos Editor, 2016.
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