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ARTEC 97
1997
The theme concept of the Biennale is 'THE GARDEN: The Successors to Eden', the Biennale proposed the idea of a 'meta-garden': the environment of the near future and unconscious landscapes concealed in close and familiar spaces. The main contents of
A Sense of Place
1998
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1998
An out-of-focus "still-life" image of a window display is projected on a full screen gallery wall. As the audience moves in the gallery space, items from the inventory of objects in the image come into focus depending on the audience's relative
Landstream
2016
Event: LandstreamInstitution: City of bourgesComment:
Tessarae of Venus
2009
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2009
Tesserae of Venus imagines a strange future through dynamic photomontages of energy-producing landscapes and related drawings. McPhee borrows from the tectonics of Venus-tesserae, or ‘complex ridged folds,’ in order to structure her images of
Jelena Guga
Jelena Guga is a theorist of arts and new media. Her work largely focuses on the ways new media technologies have rearticulated and redefined the notions of identity and embodiment in the age of constant connection and technological augmentation –
Tristero
2002
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2002
This webwork was commissioned by the Film and Video Umbrella as part of the Tristero project; a website where people can upload their junk mail for it to be manipulated or variously treated by an artist. Four artists, Nick Crowe, Jacqueline
House
2007
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2007
“House” by Stanza, is a dynamic public sculpture viewable over the internet. House is not a mute memorial to a related past but a live embodiment of change and renewal. House describes the space, a real Victorian terraced house, in this case, that
Timo Kahlen
Sound sculptor and media artist Timo Kahlen (*1966) chooses to work with the ephemeral: with wind and steam, with light and shade, with pixels and dust, with sound, noise and vibration. His work has been shortlisted for various renowned
Plasm: A Country Walk
1994
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1994
A custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's
Biotica: Art, Emergence and Artificial Life
2001
Brown, Richard and Lane Giles, ed. Biotica: Art, Emergence and Artificial Life. London: RCA Computer Related Design Research, 2001.
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