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  • ... of the National Science Foundation, Alexandria, Virginia. Hertz continues to create collaborative intermedia works. The virtual reality installation, “Fools Paradise,” created in collaboration with composer Stephen Dembski, toured international venues...
  • me & u -
    ... viewer's proximity. The project entailed concept research in the realm of empathy and aesthetics involving encounters with virtual persons; it is the result of digital image capture & manipulation, physical interaction design, software design, motion...
  • ... Artaud (San Francisco). Packer is a writer and scholar in new media, most notably the co-editor of┬áMultimedia: From Wagner to Virtual Reality┬áand the author of his long running blog:┬áReportage from the Aesthetic Edge. He has written extensively for...
  • Residues - video
    ... in a horizontal/vertical tension. The electronic screens are reflected on the oil as a mirror that gives the images another virtual life. The material in natura: oil, water and residues can offer dialogues between the ephemeral images, photographies and may...
  • ... a work that anticipates the use of social networks, where users interact with each other by downloading to their computers a virtual fly allowing for collective and simultaneous interaction. The Z project was presented at MACBA in 2002 and received the Ciutat...
  • ... psychology but also the latest new media. Nicholls calls these kinds of works 'Immersive Art', a term normally used only in Virtual Reality. Nicholls sees this concept as being much wider and a natural extension of Installation art for our times. The term...
  • ... light up the fibre optic strands. A multi-channel sound system integrated in the body gives a voice to the installation’s virtual life processes. .:EXPERIENCE:. Quasar 3 connects gallery visitors with real world processes (both natural and human-made)...
  • AME: Art After Museum -
    ...an art collection concieved by contemporary artists for virtual reality OPUS IN MACHINA > IMAGO EX MACHINA ART EXPLORER : AN ACTIVE SPECTATOR Milestones for an Art After Museum Is there thing such as Art After Museum ? Cosa Mentale Back to the cavern...
  • ... and applied contexts. Among the projects developed were the "responsive workbench," which today, along with the immersive virtual reality environment CAVE (Cave Automatic Virtual Environment), is extensively deployed in visualization environments, as well...
  • ... a slightly cantilevered wall in the foyer. Visitors may use a touch screen interface to interact with this mobile screen. A virtual information space that extends from the floor to the ceiling appears in the screen window as the motorised screen moves...