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Time Value
2012
-
2014
With this work Olga Kisseleva offers a perspective on current developments and cost saving in industrial business. Eight interactive electronic clocks are connected in real time on the "n-value" servers from different countries of the world. The
Touch, an interactive urban installation
2006
-
2006
The ‘Touch’ project aims to transform the general perception of a media façade, in this case the Dexia Tower, from a marketing and corporate image device towards an urban light art work. The challenge lies in the design of participation and
The Drake Street Observatory
2001
-
2003
... international re
tail
brands. It is also a...
Exploded Views
2008
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2008
Exploded Views is an interactive installation whereby three participants run on individual conveyor belts. They physically move themselves through both an interactive audio-environment and interactive imagery projected at the front of the belts. The
netomat
1999
video
netomat is a web browser that takes visitors for a ride into an unexplored internet. Unlike traditional web browsers, which retrieve only predefined web content and rely on the model of the page, netomat engages a different internet -- one that is
4 Stories With a Twist
2004
Four Stories with a Twist is an algorithmically generated ‘music video’ with an original music score and script. The script is based on Albert Camus’ The Stranger and takes place in contemporary Paris. The music was written for a jazz ensemble and
Exercise in Immersion 4
2006
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2007
Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His presentation at Deaf 07 saw the 'first public participation trials". Further software refinement
Deriva
2004
-
2015
Deriva is a participative media performance which takes place on public space and can be followed live, through a web browser, anywhere in the world. A smartphone, attached to a bunch of helium filled balloons, broadcasts out of control images and
Placeworld
2000
video
PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3
Look Up Kyoto
2004
In this installation, projection takes place on a dome screen inside an air-inflated igloo-like structure. Commissioned by and presented at the Kyoto Saga University of Art, this structure invites viewers to lie on the floor and look up at the
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